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(Portal 2) Portapocalypse

  • Gind
  • October 9, 2014 at 3:53 PM
  • Gind
    • October 9, 2014 at 3:53 PM
    • #1

    This is my first Portal 2 map and I would love some feedback on what I could improve.


    First time here so if this is in the wrong place I apologies for that.


    Update of the map is here.

    Hope you like it.

    appreciate all feedback.


    thanks in advance.


    http://steamcommunity.com/sharedfiles/fi…s/?id=324261026

  • ElectroSheep
    • October 9, 2014 at 4:07 PM
    • #2

    You should increase your brightness a bit because right now I can't see aanything on your screenshots.

  • Idolon
    • October 9, 2014 at 5:31 PM
    • #3

    To get some more brightness, add more observation rooms. You appear to only have the one 2 square wide room, which leads me to believe that this is an edit of a PTI map. That's not necessarily a bad thing, but keep in mind that building the map from scratch will keep everything cleaner and easier to manage, and it wont have that PTI-feel to it.


    There's some pretty dark shadows behind your foliage props. Compile with -staticproppolys and -staticproplighting to get more accurate lighting on your props.


    The puzzle is a bit strange. Everything felt very loose, in that I didn't feel as though I was solving a puzzle as much as I felt like I was just getting from point A to point B, with a single puzzle in the way. That is to say, the different aspects of the puzzle don't interact with each other much. The bit with the moving platform at the beginning was pretty cool though - it requires the combination of two elements to pull off, which requires a bit more thought to solve than the other puzzles in the map.


    It's not very clear that you need to hold both buttons down at the end to get to the exit. A video of my blind playthrough:

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    Other than that, there's not much to really critique. Without any major detailing to be seen, the only thing that can really be commented on is the lighting and the puzzle layout.

  • ElectroSheep
    • October 9, 2014 at 10:55 PM
    • #4

    Well it's less dark on the display I have at home but still, those plants are black.

  • Gind
    • October 10, 2014 at 10:27 AM
    • #5

    Thanks for the feedback will fix the lights and rework the puzzle later in the map.

  • Gind
    • October 15, 2014 at 10:21 AM
    • #6

    There now exist a update for the map were I have remade most of the later map and also some small changes to earlier puzzles

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