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DE_SEASON

  • FMPONE
  • October 5, 2014 at 5:26 PM
  • El_Exodus
    • October 6, 2014 at 9:58 PM
    • #21

    You've done a very good job in clipping the map. There is just one small thing i found, which could get annoying when walking blind at the wall in mid.


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  • cashed
    • October 6, 2014 at 11:59 PM
    • #22

    ill take a look at that.

  • Vaya
    • October 7, 2014 at 11:53 AM
    • #23

    [Blocked Image: http://i.imgur.com/wh3knE6.jpg]


    does anyone else get a discodoor here when it's shot? Might be a local GPU issue as I have my digital vibrancy quite high.

  • jackophant
    • October 7, 2014 at 12:17 PM
    • #24

    http://www.reddit.com/r/GlobalOffens…_in_new_season/


    literally unplayable

  • dux
    • October 7, 2014 at 3:02 PM
    • #25

    THEY MISSPELLED FOREIGN LANGUAGES!


    *Uninstalls*

  • text_fish
    • October 7, 2014 at 6:44 PM
    • #26

    The fact that the guy who made that Imgur page can't even adequately describe what's wrong most of the time himself suggests it's too much to expect a non-native speaker to get it right to begin with.

  • FMPONE
    • October 7, 2014 at 7:11 PM
    • #27

    Google just needs to make Google translate not suck so much

  • DrywallDreams
    • October 8, 2014 at 12:03 AM
    • #28
    Quote from Vaya

    does anyone else get a discodoor here when it's shot? Might be a local GPU issue as I have my digital vibrancy quite high.

    this just happens to that door model for some odd reason.

  • DrywallDreams
    • October 9, 2014 at 4:59 AM
    • #29

    I found a few weird spots in the nav (or DM spawns)

    [Blocked Image: http://cloud-4.steampowered.com/ugc/43107419742237286/97D4A7FC330B180CCC4E16075D1D1D32777B854D/]


    That happened, and there was a spot right here where players could spawn and be stuck:

    [Blocked Image: http://cloud-4.steampowered.com/ugc/43107419742494385/86E2D4EC6D4EFBCA69236502F3AA49A2D231C659/]

  • tr0nic
    • October 9, 2014 at 5:36 AM
    • #30

    Just ran around the map, it is gorgeous! Good job to everyone who worked on this!

    There's a computer chair top left ceiling!

    [Blocked Image: http://i.imgur.com/66we8PP.jpg]

    very picky but the wood fence model gets pitch black near the concrete

    [Blocked Image: http://i.imgur.com/T16Q23u.jpg]

  • kinggambit
    • October 9, 2014 at 7:03 AM
    • #31

    Any chance you'll do a Work-in-progress blog on your creation process? Fuck me man, that clean architecture so good...


    Me aspiring to achieve that same aesthetic greatness for my map:

    [Blocked Image: http://i.imgur.com/jFC16gR.gif]


    Not sure how I feel about the vent fans obscuring the vision a bit, but I haven't playtested the map at all in a competitive setting.

  • DrywallDreams
    • October 15, 2014 at 4:10 AM
    • #32

    With the new lower res textures, the bricks at A, and the wood walls at mid aren't looking so hot. I'd double the res on those, then it's pretty much perfect.

  • FMPONE
    • October 15, 2014 at 5:44 AM
    • #33
    Quote from Marcem

    With the new lower res textures, the bricks at A, and the wood walls at mid aren't looking so hot. I'd double the res on those, then it's pretty much perfect.


    Ya we're in the process of striking a balance, optimizing things. Making really good progress on that though, should have another update very shortly.

  • Budfudlucker
    • December 1, 2014 at 12:19 PM
    • #34

    Looks good and played like season but with cool agency style visuals (no offence to the other season authors) the light textures make areas perfect for fragging due to the contrast.def a favorite on the MM for me

  • clankill3r
    • January 18, 2015 at 3:11 PM
    • #35

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  • shm0
    • January 23, 2015 at 11:03 AM
    • #36

    I just wanted to say I love what you've done with Season. I've always been a fan of the map, but the theme being realized and the layout improvements really make it a superb quality map. Great work! <3

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