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MapCore's Quake 3 15th Anniversary Contest Discussion
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Hey do you guys think it would be possible to do triplanar shaders in Quake 3? It would be badass to do organic level that has perfect UV projection with little to no hassle.
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You mean with patches? Cause if you use models, you can just UW map that however you like I guess...
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I wanted some control over where the sun shone so I took an spotlight and added the _sun 1 key to it and it seems to work good. But i think the the brushes textured w/ sky material still emits light so i get two different shadows from the sun.
Is it possible to disable the sun from the material or have the new sun overridde it? Or do I need to create a new sky shader?
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Quote from Daniel Nilsson
Is it possible to disable the sun from the material or have the new sun overridde it? Or do I need to create a new sky shader?
You will have to create a new sky shader. Also, everyone interested in this particular topic might want to read this: http://q3map2.everyonelookbusy.net/shader_manual/apI.htm
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That's an old version of the manual that someone is hosting without permission. See this instead:
http://q3map2.robotrenegade.com/docs/shader_ma…ng-shaders.html
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Hey, I was thinking maybe starting a thread where people can post links to their maps for the test server would be a good idea?
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I would like to ask where I should upload finished map.
Just send download link to my thread? Or should I upload it to some special place for finished maps? Thanks. -
Read this:
You can upload it anywhere, but no further updates after the contest has closed. Make sure you test your map, and make sure you aren't missing any files in your .pk3 (textures, shaders, .arena files, etc.)
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