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  4. Quake 3 15th Anniversary Contest

MapCore's Quake 3 15th Anniversary Contest Discussion

  • Sprony
  • October 4, 2014 at 12:33 PM
  • Sprony
    • October 18, 2014 at 12:35 AM
    • #21
    Quote from Elite

    If I want to have a soft start by doing a map before I start working on my contest entry, where do I post that? Can I just post it in the same thread as my entry or should I put that somewhere else?


    I think it would be easier (for me) to keep everything in a single thread but I don't want to accidentally break the one entry per contestant rule!

    Yeah, one thread is fine.

  • Pampers
    • October 23, 2014 at 11:08 PM
    • #22

    So many entries! dis gun b gud

  • Daniel Nilsson
    • October 29, 2014 at 9:50 PM
    • #23

    [solved I think...]

    Hi!

    I was wondering if anybody has some experience with recording demos w/ Quake 3?

    I recorded some while playtesting but it's really laggy on playback. I tried to play the demo in Wolfcam and there it's smooth but on the other hand some effects are missing and somethings looks diffrent, ugly lightning gun shaft etc. After some research I got the blood and gibs to show up though.


    For the moment it's okey and I'll go with the wolfcam look, but I'm still wondering if someone knows some way to get smooth playback in Q3?


    Edit: Lol seconds after I post I see the command g_synchronousClients 1, and it seems like it records demos smoothly w/ it.

  • Sprony
    • October 30, 2014 at 8:28 AM
    • #24
    Quote from Daniel Nilsson

    [solved I think...]

    Hi!

    I was wondering if anybody has some experience with recording demos w/ Quake 3?

    I recorded some while playtesting but it's really laggy on playback. I tried to play the demo in Wolfcam and there it's smooth but on the other hand some effects are missing and somethings looks diffrent, ugly lightning gun shaft etc. After some research I got the blood and gibs to show up though.


    For the moment it's okey and I'll go with the wolfcam look, but I'm still wondering if someone knows some way to get smooth playback in Q3?


    Edit: Lol seconds after I post I see the command g_synchronousClients 1, and it seems like it records demos smoothly w/ it.

    Display More


    You can also use something Like Fraps. Easier to edit later.

  • Daniel Nilsson
    • October 30, 2014 at 8:37 AM
    • #25

    I use fraps to record from the demo later. I get some weird lag while playing with fraps running but that doesn't effect the demo though.

  • Neve
    • October 31, 2014 at 1:50 PM
    • #26

    I have posted in the Sign up section, but I did not use the "[Map Name] by [Your real name and nick]." as I was planning on changing it once I had named it, but I can not seem change my post title, do I have to make a new Post or am i being bilnd and its hidden away somewhere?

  • Sprony
    • October 31, 2014 at 2:40 PM
    • #27
    Quote from Neve

    I have posted in the Sign up section, but I did not use the "[Map Name] by [Your real name and nick]." as I was planning on changing it once I had named it, but I can not seem change my post title, do I have to make a new Post or am i being bilnd and its hidden away somewhere?

    Just send me the info and I'll change it.

  • AlexM
    • November 1, 2014 at 6:45 PM
    • #28

    stupid question : what is the deadline?

  • Conrad Justin
    • November 1, 2014 at 9:23 PM
    • #29

    There is no such thing as stupid questions

    Contest ends December the 3rd

  • Daniel Nilsson
    • November 2, 2014 at 10:40 AM
    • #30

    When on the subject, I'm guessing it's like 23:59 on the 3:d but in what time zone? Or are we in our individual time zones?

  • Obsidian
    • November 6, 2014 at 5:03 AM
    • #31

    I've been lurking for a while. Just dropping by to say that some of these maps are really coming along nicely! Us judges are going to have a lot of work to do trying to make up our minds on how to score all of these great looking maps. Keep it up guys, still a month left!

  • Hipshot
    • November 6, 2014 at 11:07 AM
    • #32

    Ok, Pat H asked me if he could perhaps use some of the assets from my latest level, so in all fairness I posted the entire source and all models for anyone to use if they want. There's some trees and also a rail system that could be interesting perhaps.

    http://quake3world.com/forum/viewtopic.php?f=10&t=50631

  • Daniel Nilsson
    • November 6, 2014 at 2:27 PM
    • #33

    Does anyone have any good advice on increasing the visibility of the player models? I'm going with the standard gothic theme and I feel like the player models have the tendency to bleed into the environment. So I've started to increase the lightning more and more, but was wondering if there's more I can do? I know I can force player models to be bright green as in Quake live but I want it to be good in standard config as well.

  • cityy
    • November 6, 2014 at 4:56 PM
    • #34

    Check this out: http://www.quake3world.com/forum/viewtopi…c81963c#p866841

  • Daniel Nilsson
    • November 6, 2014 at 10:14 PM
    • #35
    Quote from cityy

    Check this out: http://www.quake3world.com/forum/viewtopi…c81963c#p866841

    Thanks!

  • Daniel Nilsson
    • November 6, 2014 at 11:27 PM
    • #36

    Nevermind the following rambling, I've solved it!


    From one problem to another Suddenly I can't compile AAS anymore... I tried to remove the old .aas but I don't get a new one when compiling. Tried a clean install of gtk, and tried to select the whole map and then invert selection and delete. But that doesn't do it. It doesn't complain on anything when compiling bsp but the bspc.log contains this: "Entity 0, Brush 1808: duplicate plane" after aas compile.


    Is there a way to select a brush by name? [Edit] Found the find brush by number feature: It says "no such brush"... :/


    Here's the full bspc.log http://pastebin.com/KugEUAKf


    Edit 2: Here's the junk.txt http://pastebin.com/EUeZTuTd


    Edit 3: Panic is over! I knew one of the last things I did before the problem surfaced was to add some player clip brushes and some other things, so I've started deleting them without mercy and luckily one of them seemed to be the villain!

  • Castle
    • November 9, 2014 at 8:28 PM
    • #37

    Do you guys think its too late for me to get in on this? I have a bit more free time and looking to get some more variety to my YouTube Channel.

  • Sprony
    • November 9, 2014 at 10:29 PM
    • #38
    Quote from Castle

    Do you guys think its too late for me to get in on this? I have a bit more free time and looking to get some more variety to my YouTube Channel.


    It's never to late Castle. I would love to see you enter. Perhaps you can convince Charon to help out

  • Hipshot
    • November 9, 2014 at 10:35 PM
    • #39
    Quote from Castle

    Do you guys think its too late for me to get in on this? I have a bit more free time and looking to get some more variety to my YouTube Channel.


    It would be wonderful if you entered and made a level. You've produced so many levels before, so you know if you are capable of doing something good in a month.

  • Obsidian
    • November 10, 2014 at 1:04 AM
    • #40

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