Fidel can't handle such awesomeness
de_havana
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Looks impressive!
But did you ever try to put it all together and compile the whole map? Just to see how it "feels" and to be sure that good old Source can handle this.
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Quote from Radix
1 hour ago, Radix said: Looks impressive!
But did you ever try to put it all together and compile the whole map? Just to see how it "feels" and to be sure that good old Source can handle this.
thanks
@Lajron is probably trying to avoid this question

We're focusing on one area at a time, so a good half of the map still looks half-assed, but since we already have plenty of assets it shouldn't be a problem to "art" the rest of the map up. It's just a matter of moving to another area once we're happy with what we're currently working on.
So the answer is no :[
We should have a playable version soonish(I might regret this)
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really looking forward to this one. Map looks nuts - if you can 'normalise' the gameplay more it'll be AAA.
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Could you elaborate more on " if you can 'normalise' the gameplay more it'll be AAA. "
The gameplay is pretty much gonna be like the old havana i think you've been on some of the playtests.The only difference is i killed some of the height elevation because it looked like you were fighting on the hills and not in a city.Also i'm trying to keep the low level as clean as possible so it doesn't feel too cluttered and the upper level(2nd floor , 3rd floor etc..) more detailed.
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I might be speaking out of turn- was a while since we last played- but I remember the hotel bombsite + the area around being quite awkward- as well as CTs connection to mid.
Ignore for me for now as it may of been fixed ages ago and I've forgotten about a playtest in between

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Very very nice work!
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10 minutes ago, 'RZL said: Do you already regret?!
*points at @Lajron* it's his fault
here's a statue with tits as an apology.
[Blocked Image: http://i.imgur.com/B0pG6bQ.png]
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Quote from tomm
1 hour ago, tomm said: *points at @Lajron* it's his fault
here's a statue with tits as an apology.
[Blocked Image: http://i.imgur.com/B0pG6bQ.png]
[Blocked Image: http://i.imgur.com/b6fyd3w.gif]
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spam(update) time

we're seriously struggling with art direction in some parts of the map and we feel like we just can't get it right. I personally think we've made a huge visual mess.
bear in mind that it's still wip, there's no 3d skybox and we haven't really done any proper detailing in many parts, we're just trying to get things to look nice and readable first.
feedback is highly appreciated.
[Blocked Image: http://i.imgur.com/jesjk33.jpg]
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and some more polished stuff
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Man i cant wait to play this map.
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Quote from tomm
9 hours ago, tomm said: we're seriously struggling with art direction in some parts of the map and we feel like we just can't get it right. I personally think we've made a huge visual mess.[Blocked Image: http://i.imgur.com/jesjk33.jpg]
[Blocked Image: http://i.imgur.com/BgDOL7S.jpg]
and some more polished stuff
out of all the screens you posted I would say these are the only ones that could be seen as a 'visual mess.' I would recolour at least some of the tarp so the scene isn't so blue. Maybe remove the clothes as well as they are too distracting. I don't like 'construction' areas in general on most maps as they've been well overdone now- like graffiti overlays.
I think the real problem here is you have fatigue from staring at this day in and day out and you're now finding problems where there isn't really any
The map looks insanely good. -
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Quote from tomm
On 8/13/2016 at 1:42 AM, tomm said: [Blocked Image: https://i.imgur.com/CXkhhJP.jpg]
The indoor atrium shots are dripping with awesomeness, great job

The outdoors seem open with a lot of props (could be wrong though as I'm just judging from screenshots); occluders might have to come to play to keep things in check. Just keep this in mind

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This map looks fantastic. Really looking forward to testing!
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@tomm you at e reaching the limit of awesome for a single map. GTFO please!
But seriously, yes art can be improved but surely you'll get good tips from fellow mapcoreans; haven't played the map myself and can't suggest anything different from what has been mentioned already from the shots.
Also: the hotel atrium reminds me a lot of one of the first UE3 promotional videos, where they were showing GO for the first time (I think)
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Map is really coming along, cant wait to see it in action

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keep up the good work!
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Any updates on this recently?
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