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de_havana

  • Lajron
  • September 27, 2014 at 5:21 PM
  • Lajron
    • September 27, 2014 at 5:21 PM
    • #1

    Hi guys some of you might know me from the mapcore playtests but for those who don't im a GoldSource & Source level designer and modeller.
    You can find some of my work at http://gamebanana.com/members/1223393 and at http://twhl.info/user.php?id=6214&maps

    I started making de_havana about a month ago when i realised that no one made a "Havana style" map which was my favourite.Tho my map is much more sunnier than the ones from cs 1.6 and cs:s.

    Here are some beta screenshots of it :


    Quote


    [Blocked Image: http://i.imgur.com/xGjzLvM.jpg][Blocked Image: http://i.imgur.com/0v6EIh0.jpg][Blocked Image: http://i.imgur.com/Ht1OVLw.jpg][Blocked Image: http://i.imgur.com/eSWCogI.jpg][Blocked Image: http://i.imgur.com/Sntjpvo.jpg][Blocked Image: http://i.imgur.com/MT4Ul8E.jpg][Blocked Image: http://i.imgur.com/bd2xGx7.jpg]
    [Blocked Image: http://i.imgur.com/g2cp4fi.jpg][Blocked Image: http://i.imgur.com/3aIW85C.jpg]

    map from the top view/radar :

    [Blocked Image: http://i.imgur.com/zAs8lZm.png]


    Textures still need some work on the buildings and those crates/boxes are gonna be replaced with custom models or become part of a building.

    Inspiration also came from Assassin's Creed IV Black Flag.For reference i used AC-IV havana and pictures from real-life havana like :

    Quote

    havana cathedral

    [Blocked Image: http://static.panoramio.com/photos/large/11311978.jpg]

    This is also my first CS:GO map and i'm sorry if i made some spelling errors.English isn't my native language.

  • Hlynur
    • September 27, 2014 at 5:28 PM
    • #2

    Really like the look of this map. Can't wait to see how it turns out.

  • Drakeee
    • September 27, 2014 at 6:31 PM
    • #3

    Looks interesting, I like the layout!

  • FMPONE
    • September 27, 2014 at 11:40 PM
    • #4

    The potential is obvious -- keep it up!

  • Squad
    • September 28, 2014 at 12:07 AM
    • #5

    Really like it so far! The building in the 5th pic is just pretty great, I think I stood there looking for 2 minutes at the playtest warmpup


    Is it just me or has the layout changed a bit since the playtest? I'm talking about the left side on the radar.

  • Lajron
    • September 28, 2014 at 12:22 AM
    • #6
    Quote from Squad

    Really like it so far! The building in the 5th pic is just pretty great, I think I stood there looking for 2 minutes at the playtest warmpup


    Is it just me or has the layout changed a bit since the playtest? I'm talking about the left side on the radar.

    Yeah , i changed the left side , before it was just a big ramp where CT's and T's could see each other in about 5sec but this is the 3rd version before this there was another change which was even worse

    Quote

    [Blocked Image: http://i.imgur.com/O8wuld5.jpg][Blocked Image: http://i.imgur.com/tdu5Kph.jpg][Blocked Image: http://i.imgur.com/akXUdJp.jpg][Blocked Image: http://i.imgur.com/KIvubEr.jpg]

  • SirK
    • September 28, 2014 at 9:19 AM
    • #7

    Looks awesome! If you are not sure about your layout - just make a mapcore playtest

  • will2k
    • September 29, 2014 at 10:01 AM
    • #8

    Nice work


    I saw the first 4-5 screenies and I was like "this looks like Havana from ACIV", then I read your description


    Keep it up

  • Drakeee
    • September 29, 2014 at 3:29 PM
    • #9

    How do you get such defined shadows? Is it down to lightmap number?

  • Lajron
    • September 29, 2014 at 7:15 PM
    • #10
    Quote from Drakeee

    How do you get such defined shadows? Is it down to lightmap number?

    Well currently i didn't use anything below 16 lightmap scale.I'm using the expert compiler with custom compile settings but it's similar to "Full compile -both(ldr and hdr) -final(really important command)"

  • Drakeee
    • September 30, 2014 at 9:14 AM
    • #11

    I guess it must just be the final compile doing it then, I've only been doing "fast" on my map so far, thanks!

  • jackophant
    • September 30, 2014 at 9:44 AM
    • #12

    Will there maybe potentially be a name clash with the old cs_havana? I know it wasn't exactly the most popular map, but could people be "tricked" into thinking this is a defuse version of an old map or even put off entirely because of the link?


    Don't get me wrong, I think the map looks fantastic, but I honestly thought you were reviving the old map defuse style when I first saw the name!

  • Lajron
    • September 30, 2014 at 10:43 AM
    • #13

    Well i guess they might think that its the old havana.I'm actually using some textures from cs:s cs_havana and you can read here how low play the map got http://counterstrike.wikia.com/wiki/Havana so i actually went with a little bit of a different theme.Still you might be right but since i'm not well known as the other mappers i guess this actually might help me get my name out there.

    Also a remake doesn't have to be the same as the original.

  • ElectroSheep
    • September 30, 2014 at 1:25 PM
    • #14

    Yeah but you should consider changing the name still. It was an official. You can still call it cuba.

  • will2k
    • September 30, 2014 at 5:15 PM
    • #15
    Quote from 3Dnj

    Yeah but you should consider changing the name still. It was an official. You can still call it cuba.

    Was going to suggest this


    @ OP: you can even call it de_cubana if you want to keep the same phonetic rhyme but be different enough from havana to avoid confusion.

  • Lajron
    • September 30, 2014 at 6:58 PM
    • #16

    Sure if you guys think it's better to change it but i think someone already took de_cuba?

    Anyways in its current state its just called tetra_layout_version.

  • Parkcityfan
    • October 2, 2014 at 3:51 AM
    • #17

    It really isn't that hard to find a cuban name. Just google shit.


    I don't really mind it being called de_havana, but if your map is as well textured as it looks in the pics, you don't have to worry about publicity.

  • General Vivi
    • October 2, 2014 at 5:50 AM
    • #18

    I would def change the name, De_Havana has such a bad taste in the mouth still. I'm sure many feel the same way.

  • Lajron
    • October 5, 2014 at 9:59 PM
    • #19

    Started working on the T spawn , the map has been tested today and i was pleased

    [Blocked Image: http://i.imgur.com/vxmaJZu.jpg][Blocked Image: http://i.imgur.com/ixxZj1X.jpg]

  • ElectroSheep
    • October 5, 2014 at 10:12 PM
    • #20

    Nice ! but you should add more faces to your aches.

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