1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

dm factory b2

  • Taylor Swift
  • January 25, 2005 at 9:41 AM
  • Taylor Swift
    • January 25, 2005 at 9:41 AM
    • #1

    Thanks to everybody who helped me out with this map.

    [Blocked Image: http://www.snarkpit.com/maps/HL2/images/1625_1.jpg]

    [Blocked Image: http://www.snarkpit.com/maps/HL2/images/1625_2.jpg]

    [Blocked Image: http://www.snarkpit.com/maps/HL2/images/1625_3.jpg]

    DOWNLOAD:

    http://www.nsarmslab.com/forums/index.p ... t&id=31350

  • MJ
    • January 25, 2005 at 10:45 AM
    • #2

    if your going to use that sky you need to color those dark areas on the building on the first pic.

  • Evert
    • January 25, 2005 at 12:41 PM
    • #3

    That isn't always true MJ, it seems the sun is coming from behind the building, and the sun light isn't always the same on the ground as up in the clouds.

    But I guess it would look better like that.

    Pretty nice work still.

  • D3adlode
    • January 25, 2005 at 4:24 PM
    • #4

    That's looking a heck of a lot better than it used to, nice job.

  • Zyn
    • January 25, 2005 at 4:25 PM
    • #5

    Feels "boxy" imho...

  • Marcos
    • January 25, 2005 at 4:36 PM
    • #6

    Yeah it looks alot better, but theres still something wrong with the lighting I think. I gave you some tips in the other thread..

  • Evert
    • January 25, 2005 at 5:21 PM
    • #7

    Hmm the lightning is a bit strange now that I look at it again.

    Those round yellow lights in the first pic, on that big building look way bad.

    Change their lightning to some white-blueish, and make them slightly stronger.

    On the lamps by the roof, make the outer angle wider on them.

    Try and get a morw white over all look on the lightning, less yellow, and also more orange sky lightning, and try to get more smooth shadows in color, they are too dark at the moment imo.

  • Sven_E
    • January 25, 2005 at 5:33 PM
    • #8

    The map looks kewl but the lightning = sux~~

  • Thrik
    • January 25, 2005 at 6:47 PM
    • #9
    Quote from Evert

    That isn't always true MJ, it seems the sun is coming from behind the building, and the sun light isn't always the same on the ground as up in the clouds.But I guess it would look better like that.

    Pretty nice work still.

    Try not to think too logically. The sun isn't the only source of light in the sky -- it's the only direct source. The reason it looks a little strange is because the sky above the entire area would be carrying the light in reality, and illuminating the factory slightly.

  • Evert
    • January 25, 2005 at 7:43 PM
    • #10

    Yeah I guess, it would look better no matter realism or not.

  • von*ferret
    • January 25, 2005 at 9:16 PM
    • #11

    Looks a lot better than your previous work. Your lights are better. My only gripe is your 3rd screenshot. Back up and take a screenshot of more of the surrounding. Notice how the door is what you're focused on?

    Also on the roofs have a lip on them. This subtle detail will add to the atmosphere.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™