QuoteEdit: Placed screenshots in spoiler tags to tidy up posts and make it easier to scroll the thread
Hi everyone!
So I thought I would share my new project I started this week. It is none other than de_port from CS:S alive in CS:GO! ![]()
However, rather than make a clone of the Port from Source, I thought I would create a "re-imagining" of the map, focusing on fixing a lot of the issues that the Source version of the map faced, such as long corridors where snipers would mostly sit. I also decided to shift the design of the map, now taking place in a much more urban area.
At this stage, the map is mostly brushwork so it doesn't look pretty at all. Once I get the layout of the map downpat I'll start working on the "pretties".
QuoteDisplay More[Blocked Image: http://i.imgur.com/wvkG6UH.jpg]
The new T Spawn
[Blocked Image: http://i.imgur.com/WHC8eUp.jpg]
Bombsite B with some buggy lighting -_-
[Blocked Image: http://i.imgur.com/taiFIUC.jpg]The A Site warehouse. The access to the underground corridor has shifted to increase CT travel time towards it.
[Blocked Image: http://i.imgur.com/HfIXUVe.jpg]
Mid. WIth underground access to Bombsite B to decrease rotation time and introduce potential new strategies for the Terrorists.
[Blocked Image: http://i.imgur.com/XxxUScF.jpg]
And finally. Here's Port in CS:GO ![]()
Please be nice ![]()