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  • aaaaasdasdasdasdasda
  • September 8, 2014 at 7:40 AM
  • Squad
    • January 17, 2017 at 10:44 AM
    • #41
    Quote from ruarai

    On 13-1-2017 at 0:32 PM, ruarai said: By the way, I'm curious if anyone here has had a map published in an operation and used/uses Compile Pal. I know it has a certain place in the TF2 community but curious about CSGO.

    Not so far. I'm gonna give Compile Pal another go. I like the automated buildcubemaps and other features :)

  • Skybex
    • January 17, 2017 at 11:32 AM
    • #42

    I used it while working on cruise. It allowed me to watch Netflix or do other stuff while compiling as the computer I was using at the time would completely freeze up using the hammer compiler.

  • Squad
    • January 17, 2017 at 2:21 PM
    • #43
    Quote from Skybex

    2 hours ago, Skybex said: I used it while working on cruise. It allowed me to watch Netflix or do other stuff while compiling as the computer I was using at the time would completely freeze up using the hammer compiler.

    This!

  • Vaya
    • June 25, 2018 at 12:07 AM
    • #44

    I've recently moved fully to this after VIDe stopped liking me (and it was becoming an increasing a game of remembering what I needed to manually pack)


    Very awesome tool @ruarai!

  • 'RZL
    • June 25, 2018 at 10:53 AM
    • #45

    @Yanzl also made some adjustments to it so it packs everything necessary for your map automatically (the technology is finally here):

    https://github.com/gortnarj/CompilePal/releases/tag/v025

  • That50'sGuy
    • June 29, 2018 at 9:27 PM
    • #46

    Oh thank heavens I found this! This is gonna be a BIG help!

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