1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] de_highlands (WIP)

  • ElectroSheep
  • September 7, 2014 at 10:33 PM
  • Klems
    • July 21, 2015 at 8:15 PM
    • #61

    Need more colors and less noisy textures below head level. It looks unreadable in some places and it's a bit depressing dull overall.

    Apart from that it's shiny pretty.

  • RaVaGe
    • July 21, 2015 at 8:24 PM
    • #62

    I prefer FMPONE's colors tbh.


    #TEAMDICE

  • Vaya
    • July 22, 2015 at 7:44 AM
    • #63
    Quote from Klems

    it's a bit depressing dull overall.

    Apart from that it's shiny pretty.

    [Blocked Image: http://i.imgur.com/M6bpU0Q.jpg]

  • cashed
    • July 22, 2015 at 3:26 PM
    • #64

    being dull sells the mood and that might be what the intent is... CS is not a happy game; nor should the levels be candy land

  • Quotingmc
    • July 22, 2015 at 3:32 PM
    • #65
    Quote from cashed

    being dull sells the mood and that might be what the intent is... CS is not a happy game; nor should the levels be candy land

    Also it fits Scotland perfectly. I think that 3Dnj's use of colour in only small amounts make the map seem very believable.

  • soultron
    • July 22, 2015 at 3:42 PM
    • #66

    Holy crap, this map is looking fantastic so far. It actually looks readable (player models will contrast well against the environ/geo), which is an issue with some maps in the early stages of detailing.

    Layout also looks very interesting. I'm eager to try this map out.

    A thing to ponder: will having the Scottish flag prop present limit the chances of it being accepted into an Op? I think Valve is kind of cagey about accepting content with any national iconography on it; they've mentioned they won't accept weapon skins with flags on them, as an example. Trying to think if any maps that Valve has developed or accepted into the Ops have flags in them.

  • ElectroSheep
    • July 22, 2015 at 3:46 PM
    • #67

    I don't know, we didn't think about it as there is an italian flag in cs_italy. Also they took marquis with a perfect reproduction of the tour eiffel wich is probably more iconic than the french flag :D

  • Vaya
    • July 22, 2015 at 3:51 PM
    • #68

    when it comes to visibility too don't be afraid to use bright primary colours like the below:

    [Blocked Image: http://i.imgur.com/RBKrWfx.jpg]

    it's quite common 'up north' - image above is from the isle of mull if you want to find better references. The walls are pebbledashed and then painted.

  • soultron
    • July 22, 2015 at 3:53 PM
    • #69
    Quote from 3Dnj

    I don't know, we didn't think about it as there is an italian flag in cs_italy. Also they took marquis with a perfect reproduction of the tour eiffel wich is probably more iconic than the french flag

    Ah. Might be worth mailing/getting in touch with someone at Valve on this question. Wouldn't want something silly like that stop you guys from being considered. (Although they'll probably contact you to sort the issue -- if it's actually an issue -- if they want the map, I'm guessing.)

  • Vaya
    • July 22, 2015 at 3:54 PM
    • #70

    http://steamcommunity.com/market/listings/730/Sticker | Windy Walking Club


    regarding the flag- this is in the game just now

  • soultron
    • July 22, 2015 at 3:56 PM
    • #71
    Quote from Vaya

    http://steamcommunity.com/market/listings/730/Sticker | Windy Walking Club


    regarding the flag- this is in the game just now

    Good point! It's so cleverly disguised! (It's a really solid piece of graphic design, too.)

  • crowbAr
    • July 26, 2015 at 12:03 PM
    • #72

    looks amazing. I like the red door because it gives the map a bit more color, maybe you could add more stuff like that? Of course you shouldn't overdo it, just some small nuances

    Haven't tested the map yet, but the map overview already looks interesting and different.

    edit: oh I didn't notice the small trashcans and the blue flag and stuff like that. So you already have some color nuances, maybe a bit more on the houses and the roofs maybe :)

  • ElectroSheep
    • July 26, 2015 at 5:02 PM
    • #73

    I'm going to scotland for holidays the next 2 weeks, so I will take a lot of pictures to improve our visuals and textures :D

  • Bodd Jonar
    • September 4, 2015 at 8:31 PM
    • #74

    Was this map in the competition?

  • leplubodeslapin
    • September 4, 2015 at 9:02 PM
    • #75

    the creators have already been in Valve's Operations, they couldn't have compete. So no i guess

  • Bodd Jonar
    • September 4, 2015 at 9:15 PM
    • #76
    Quote from leplubodeslapin

    the creators have already been in Valve's Operations, they couldn't have compete. So no i guess

    Had no idea 3Dnj made Ruins and Siege, I had great fun on them, will never forget the gold nova days <3

  • Roo
    • September 7, 2015 at 12:24 PM
    • #77
    Quote from El Moroes

    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/highland/highland_01.jpg]

    Im new here and all, and I dont mean to be annoying or anything for pointing out a tiny detail, but whats a London taxi doing in Scotland? :P

  • gav
    • September 7, 2015 at 3:44 PM
    • #78
    Quote from Roo

    i blame the GPS

  • ElectroSheep
    • September 13, 2015 at 12:35 PM
    • #79

    Not a big update but still working on this :


    [Blocked Image: http://i.imgur.com/0aRg9ub.jpg][Blocked Image: http://i.imgur.com/fYflBAV.jpg][Blocked Image: http://i.imgur.com/1m1mQbf.jpg]

    [Blocked Image: http://i.imgur.com/80nZRkg.jpg][Blocked Image: http://i.imgur.com/JKN9OiV.jpg]

  • Roo
    • September 13, 2015 at 1:06 PM
    • #80

    Looks really nice, your architecture is bang on and even though people give Scotland stick on how its always raining and never sunny (true pretty much 90% of the time) its still not unheard of in Scotland so I wouldnt worry too much about lighting. Correct me if i'm wrong though

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™