1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] de_highlands (WIP)

  • ElectroSheep
  • September 7, 2014 at 10:33 PM
  • ElectroSheep
    • September 7, 2014 at 10:33 PM
    • #1

    Hi guys,


    A few months ago, we tested de_highlands several times on the mapcore playtest. Now we want to share some progress even if we are far from the end. It's a defuse map setted in Scotland and we want to make a beta version as soon as we can.

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2014-09-07_00004.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2014-09-07_00005.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2014-09-07_00006.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2014-09-07_00007.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2014-09-07_00008.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2014-09-07_00009.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2014-09-07_00010.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2014-09-07_00011.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2014-09-07_00012.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/overview.jpg]

  • SirK
    • September 7, 2014 at 10:39 PM
    • #2

    AWESOME! I remember playin the map in its early days It turned out great! What layout changes did you made after the playtests? I remember some areas where flawed, but cant remember which

  • Deh0lise
    • September 7, 2014 at 10:44 PM
    • #3

    Looks great!


    I missed the playtest... are you thinking about making another one soon?

  • PaulH
    • September 7, 2014 at 11:00 PM
    • #4

    Awesome, I really like the theme of this, looks very quaint

  • text_fish
    • September 7, 2014 at 11:10 PM
    • #5

    Beautiful.

  • Pampers
    • September 7, 2014 at 11:22 PM
    • #6

    Love it!

  • Hlynur
    • September 7, 2014 at 11:28 PM
    • #7

    Looks great!

  • ShockaPop
    • September 8, 2014 at 5:59 AM
    • #8

    Oh man, that looks amazing!

  • Drakeee
    • September 8, 2014 at 6:04 PM
    • #9

    Are the T's very close to B? judging from the screenshot lol

  • Minos
    • September 8, 2014 at 6:59 PM
    • #10

    Nice! Lighting looks a bit washed out and artificial though... could be the exposure settings

  • catfood
    • September 8, 2014 at 7:14 PM
    • #11

    sweeettt! nailed the setting already

  • Mazy
    • September 8, 2014 at 7:15 PM
    • #12

    Fucking swank lads!


    Oh and I remember being teeeeerrrriiiiiibbble at this map D:

  • JeanPaul
    • September 8, 2014 at 7:29 PM
    • #13
    Quote from Drakeee

    Are the T's very close to B? judging from the screenshot lol


    Id guess T's can only go under it from the start (see how there is a sub level under the church on the map?)


    Also sweet map so far bro!

  • holiestcows
    • September 8, 2014 at 7:37 PM
    • #14

    I can tell already from the screen shots the layout and flow of the map have improved a lot since testing, great job! I look forward to the next play test.

  • will2k
    • September 8, 2014 at 7:53 PM
    • #15

    Brilliant work reminds a bit of de_celtic for CS 1.3


    I agree with Minos about over-exposure and colors being washed out; you could try using warmer and less bright color correction like the one in aztec or train or reduce max exposure a tad in the tonemap controler.


    In any case, awesome work so far; keep it up and looking forward to the final release

  • cashed
    • September 8, 2014 at 8:09 PM
    • #16

    amazing work so far!

  • Jonny Phive
    • September 8, 2014 at 11:30 PM
    • #17

    Really beautiful Valentin!

  • FMPONE
    • September 8, 2014 at 11:37 PM
    • #18

    Respect! Looks really cool.

    I would, suggest doing something with it to make it a little bit less Castley, or generic. Maybe rains? Snow? Fire? Night? Just a thought. Really bright and happy is cool too though. It needs a little "something" to set it apart IMO. Can't wait to see your progress on this one Valentin!

  • cashed
    • September 9, 2014 at 1:44 AM
    • #19

    ditto on what fmpone mentioned. but i think the red accent is very awesome and will do attention grabbing

  • Puddy
    • September 9, 2014 at 7:42 AM
    • #20

    I opened the thread. That's when tragedy struck. My uncontrollable erection shot forth like a bullet, limiting the amount of blood flowing to my brain. That's when I fell unconcious. When I awoke, in a haze, I found that I had climaxed several times.


    Or in less disgustingly graphic words: bravo, good sir. Bravo. Looks really neat.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™