Hey there. This is my first thread on this forum.
Who am I?
My name is Hlynur and I've recently graduated from uni and have some free time now to have fun doing some creative stuff.
I found this forum by searching fmpone's username on google and now I've been lurking here for a few weeks.
What I'm working on
At the moment I'm working on my first map. It happens to be a cs go map in an industrial setting. I know the theme is overused but it's what I wanted to do and maybe I'll manage to do something new with it. I've now spent two months on creating the map but it's still a very early work in progress.
I've already had to learn everything that I've done in the editor and every day I'm still learning a lot. I'm sure making a large competitive map as your first map is never a good idea. But I've already started so lets finish this.
Yea the map is called de_oldbarrow for now... thats just something a random name generator made for me before posting this thread... lets see if it will stick or not.
Focus
With this project I wanted to focus on a few things.
Firstly the main focus is on gameplay. I wanted the movement to be as fluid as possible. Rotation times being quick and navigation pretty straight forward. Furthermore I want visual clarity to be above everything else. I'm trying to make the map as bright as possible without looking dull or ugly and I'm trying to keep most of the clutter above the action or in areas that don't see that much action. Lastly regarding gameplay I've decided to have no small spaces like vents since these seem to frustrate me. Same goes for ladders.
Visually I want to make the environment feel like it's worth exploring. I just want to make it look as good as I possibly can.
Overview/layout:
I tried to take an overview picture of the map but it got a little bit buggy and it's not as clear as it should be. The green lines represent a ramp that the "lab" is actually positioned under. What the white dots represent is just that it's a ledge that you can jump off of. I like the classic feel of b rushes on dust 2 where you jump off that ledge.. wanted to recreate something similar.
[Blocked Image: http://i.imgur.com/adkeHu4.jpg]
I do believe this layout has potential. At the moment I do have problems with awp's looking like they'll be to powerful both on mid and from the window in "warehouse" as well. Bombside A is still a work in progress and long towards bomb side A is going to get changed in the next few days.
I've been warned that I really should finish the layout and getting it playtested before starting to texture and detail. But making the map look good is what keeps me motivated... So I detail small parts of it along the way.
And for screens:
Quote
Bombside B currently has A painted on it... Thats going to change. In this pic you are coming through underpass from T spawn and looking on B bombside and "ramp".[Blocked Image: http://i.imgur.com/lhKVmGF.jpg]Here we are looking from B to lab.[Blocked Image: http://i.imgur.com/HNCrGFe.jpg][Blocked Image: http://i.imgur.com/bhG4kIb.jpg][Blocked Image: http://i.imgur.com/ptsurGd.jpg]
[Blocked Image: http://i.imgur.com/A52a7TQ.jpg]
So why am I posting here?
Firstly I wanted to document the project a bit for myself. I also believe that posting here will motivate me to actually go and see the project through. Furthermore I know you guys have great insight into map making and I'm sure I'll get a lot of good help from the members of this community. I think posting here might also give me a chance to find some guys to playtest the map with. That should most likely be a priority for me now to get in some playtesting. And lastly I'm trying to grab some attention for my map so someone will actually play it once it get released.
Thanks for reading. Please tell me what you think and all help and criticism is welcomed.