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ar_temple WIP (CS GO Arms Race Map)

  • Rolling101
  • September 4, 2014 at 10:19 PM
  • Rolling101
    • September 4, 2014 at 10:19 PM
    • #1

    Hello everyone,


    I posted a topic on how to keep being motivated to finish projects because I wasn't feeling motivated anymore to finish this map. Since then, I saw some stuff in that post that says its more about discipline than motivation. Now, I'm really eager to start this map again and actually finish it too.


    Any updates will be added under here.


    Current progress:


    [Blocked Image: http://i.imgur.com/5QoSwWa.png]


    Red = top areas

    Green = bottom areas

  • ElectroSheep
    • September 5, 2014 at 12:01 AM
    • #2

    What can we say from a soooo early thing like this ^^


    Well you T spawn should change because starting a round where your objective are in your back is not very friendly.

  • Deh0lise
    • September 5, 2014 at 4:36 PM
    • #3

    Left T path looks uninteresting it is like going out spawn and facing two consecutive closed rooms. I know it is good for optimization reasons, but maybe you could find a better solution.


    Tiny map btw, and no middle at all, so it is all about going one bomb or the other except when you are going right. Rotation for CTs is awful, specially if Ts fake right.


    3Dnj is right about being backwards, but a good spawn may make it notvery important at all (v.g spawn on the top of a pyramid, descend and choose path).

  • Rolling101
    • November 5, 2014 at 8:16 PM
    • #4

    Going to start this map again. More detail in the original post at the top.

  • Rolling101
    • November 7, 2014 at 1:45 AM
    • #5

    I've started to block out the map witch has had a lot of changes to the layout. I started to think this certain part of my map would make a good arms race map, so I've decided to make it that.

    The new name will be, of course, ar_Temple


    preview images coming soon!

  • Rolling101
    • November 8, 2014 at 3:00 AM
    • #6

    New update in the original post including the first blockout of the map!

  • Deh0lise
    • November 8, 2014 at 3:14 PM
    • #7

    That's a completely different map, comments make no sense now after updating the pic on the first post. Another thread could have been a better idea imo.


    Regarding the map, looks fine as a mirrored ar map, though it is hard to judge not knowing z heights.

  • Rolling101
    • November 9, 2014 at 1:32 AM
    • #8

    Okay then, I will make a new thread for this and I will post Images of how tall it is too.

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