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[CS GO] WIP de_launch2

  • N3tieb
  • September 3, 2014 at 3:08 PM
  • N3tieb
    • September 3, 2014 at 3:08 PM
    • #1

    Hello everyone I'm new here and i have been working on this map for about a month in my freetime. I already had a bit of help in the Chat Room i wanted to know what your impressions are and perhaps playtest it with a few people. I appreciate feedback.


    [Blocked Image: http://i257.photobucket.com/albums/hh211/N…e_launch2v3.png]


    Screenshots:


    Download:

    http://www.mediafire.com/download/r1a3j…h2_03.09.14.zip

  • jackophant
    • September 4, 2014 at 12:55 PM
    • #2

    A few additional screenshots might be nice to see. I am also unable to tell what's what from that current overview, how much of what I can see is climbable? Spawns? Bombsites?

  • N3tieb
    • September 4, 2014 at 2:46 PM
    • #3
    Quote from jackophant

    A few additional screenshots might be nice to see. I am also unable to tell what's what from that current overview, how much of what I can see is climbable? Spawns? Bombsites?


    Hey I updated the overview like you suggested but im bad at editing pictures so there are only lines which show the ways you cant see.

    I will add screenshots later.


    Edit: added screenshots.

  • jackophant
    • September 4, 2014 at 4:02 PM
    • #4
    Quote from N3tieb

    Edit: added screenshots.


    Muuuuuuuuuuuuuuch better! Now I can see what I'm looking at


    The scale looks really good in most places, but bombsite B seems very large and open, with very little cover. Maybe increase the environmental lighting slightly?


    Looks a lot better from the ground shots than I could tell from simply an overview! Has it been playtested at all yet?

  • N3tieb
    • September 4, 2014 at 4:13 PM
    • #5
    Quote from jackophant

    Muuuuuuuuuuuuuuch better! Now I can see what I'm looking at


    The scale looks really good in most places, but bombsite B seems very large and open, with very little cover. Maybe increase the environmental lighting slightly?


    Looks a lot better from the ground shots than I could tell from simply an overview! Has it been playtested at all yet?


    Yes B is very open at the moment but right know i dont really know that to add cuz i dont know how it plays dont want to cramp it with to much stuff. Im having a hard time with lighting in the source engine it never turns out the way I want maybe I will have to play around with it abit more. No it hasent been playtested yet I already made a post in the playtest thread already hope I will get some more feedback. Hope people can run the map havent optimized it at all yet another issue i dont get the hang on it yet.

  • jackophant
    • September 4, 2014 at 4:46 PM
    • #6

    You can always reference the VDC Level Design Page, or look into one of the maps valve have provided, find something similar and retrofit it to yours.

  • N3tieb
    • September 4, 2014 at 5:32 PM
    • #7

    Just read the valve statement to map selection "warehouses, generic industrial, generic factories" seems like i need to pimp up my theme.

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