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UT2 DM-Redkin

  • Hourences
  • January 24, 2005 at 12:03 AM
  • Hourences
    • January 24, 2005 at 12:03 AM
    • #1

    For the past few months Ive been working on my new UT2004 map, DM-Redkin. Its somewhere around my 35th quality UT map. Its slightly based on DM-Rankin, also by me and some other things like ONP (big mod UT1 mod)

    Its a medium sized DM map set in an industrial building built high in to the walls of a Nali canyon. Hot outside, relatively cool inside. 3.5 room based map. one to two floors high and entirely indoor but you can see the giant canyon outside.

    I aim to make a dynamic living atmospheric world. I have more than 40 movers such as moving pumps, conveyors with crates, windows moving in the wind, dripping water stuff, sparkles crap, waterfalls and I am currently trying of adding a couple of spitfires outside, trying to shoot eachother down and shattering the windows of the level while doing so

    The outside area is just for deco but it is larger than ONS terrain maps.

    Next to that I also plan to have real solid gameplay, I tried to squish in everything I know and also plan to write a tutorial on that gameplay after Ive finished the map

    98 percent of the map is selfmade, meaning except for the Van model and texture, the rock texture and a couple of crates everything, all textures, meshes, brushes etc were self made in Photoshop and 3DsMax.

    Its 95 percent done, release likely next week and is currently in beta test phase

    Other stuff on http://www.planetunreal.com/phalanx

    HQ Pics :

    http://www.gamedesign.be/Hourences/workpics/red/red.htm

    WorkInProgres Pics :

    http://www.gamedesign.be/Hourences/work ... redwip.htm

    (sorry for long load times, I hate to ruin my pics with too much compression )

    [Blocked Image: http://www.gamedesign.be/Hourences/workpics/red/1small.jpg]

    [Blocked Image: http://www.gamedesign.be/Hourences/workpics/red/2small.jpg]

  • DaanO
    • January 24, 2005 at 12:21 AM
    • #2

    Lovely work. If it's based on Rankin i bet the gameplay's good. Anyway, i think it's looking really interesting, every detail makes sense. You made this detailed and for a change (after seeing all the prop-packed hl2 maps) it doesn't seem bad. Anyway, i hope there's a big enough role for the large canyon, because that is, to me, the most interesting part. Nice work.

  • von*ferret
    • January 24, 2005 at 12:22 AM
    • #3

    not bad, but just not my style look.

  • Algor
    • January 24, 2005 at 12:34 AM
    • #4

    Sex please...

    Only thing that (potentially) bothers me is the amount of red in the interior shots, which may destroy eyes after much playing.

  • von*ferret
    • January 24, 2005 at 12:43 AM
    • #5

    I just find it too busy

    In the sense that I cant focus on the flow if you know what i mean. I think it has to doo with the lighting but I can't put my finger on it. I'm also not a UT2k4 players so my remarks may not be the best criticism.

  • OL
    • January 24, 2005 at 1:16 AM
    • #6

    love it

  • Evert
    • January 24, 2005 at 1:20 AM
    • #7

    Looks nice, never played UT2, first pic reminds me of Metroid Prime though.

    That's a good thing.

  • DaanO
    • January 24, 2005 at 1:27 AM
    • #8
    Quote from von*ferret

    I just find it too busyIn the sense that I cant focus on the flow if you know what i mean. I think it has to doo with the lighting but I can't put my finger on it. I'm also not a UT2k4 players so my remarks may not be the best criticism.

    I play UT on a regular base, and busy enviroments are no problem, they're all over the game

  • Jezpuh
    • January 24, 2005 at 1:56 AM
    • #9

    Looks awesome

  • MagicTMP
    • January 24, 2005 at 2:03 AM
    • #10

    looks great! love the canyon part. .

  • ReNo
    • January 24, 2005 at 3:21 AM
    • #11

    Beautiful - UT seems to pull off the red brick factory look really really well, and you have done a great job getting the rankin style but still making your map look quite unique. Impressed

  • MJ
    • January 24, 2005 at 3:54 AM
    • #12

    dont listen to the negative comments this looks wonderful!

  • Campaignjunkie
    • January 24, 2005 at 4:03 AM
    • #13

    I agree with Ferret a bit. I find the lighting to be a bit unfocused for my tastes - too many fixtures everywhere, pumping light throughout the entire scene. The lighting doesn't really provide any direction it seems, it's just there to make the level and players visible. Irregardless, I still like it, all of the red brick contrasts well with the green jungle outside and the sky.

  • Mazy
    • January 24, 2005 at 8:47 AM
    • #14

    looking cool, but i agree with the others that the lighting is a bit meh, especially on the inside

  • FrieChamp
    • January 24, 2005 at 9:01 AM
    • #15

    wow hot stuff. Yea maybe you could get rid of a few of the light sources but I personally don't find the lighting that irritating.

  • Hourences
    • January 24, 2005 at 9:41 AM
    • #16

    thanks for the comments

    this lighting is my trademark since 2001 or so and one the things im best known for so its absolutely out of the question it is going to go

    its not that bizzy for ut, it could be far worse (eg dm nirvana), the lights provide a light composition, they are far from placed randomly

    ut needs lots of lightsources because else the simple lightmapping and vertex lighting wil make it look crap and empty

  • RD
    • January 24, 2005 at 11:39 AM
    • #17

    I dig it, also i like the lighting. Its kinda soft on ur eyes .

    Only thing i dont like, is the outsides are unaccessable, they look too good for that

  • Lee3dee
    • January 25, 2005 at 4:51 AM
    • #18

    I really like the look of the first image . but with only 2 screenshots, I want to see more please

  • ReNo
    • January 25, 2005 at 4:23 PM
    • #19

    You could always follow the links to see loads more pics

  • D3adlode
    • January 25, 2005 at 4:27 PM
    • #20

    Amazing stuff there, looks very original too.

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