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Games W.I.P Thread

  • Sjonsson
  • August 29, 2014 at 12:08 PM
  • Castle
    • January 26, 2018 at 12:13 PM
    • #401
    Quote from AlexM

    8 hours ago, AlexM said: The main reason I was going to suggest a thread is that over time it becomes like a history of the games development. It's cool to look back at the original post and see how far you've come :)

    Totally cool to keep posting here though. It wasn't meant to be a complaint or anything.

    I will update the thread move the content from here to there. I forgot about the old thread its pretty crazy.

  • Sean Noonan
    • May 11, 2018 at 1:40 PM
    • #402

    Been porting my iOS game to Steam. Here's a video where I talk about that (I'll be back on my walking sim or FPS soon enough)...

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  • dewdle
    • July 10, 2018 at 3:46 AM
    • #403

    My game, which I've been working on for 2+ years, is finally at a demo-ready stage.

    I've just launched it on Kickstarter.

    Check it out here:


    (https://www.kickstarter.com/projects/12737…by-atreyu-games)

  • Sean Noonan
    • July 14, 2018 at 9:50 PM
    • #404

    Now that my wee runner, Jack B. Nimble is finished (should be live soon - I'll post here when it is), I've been working on something else.

    Here's some early progress:

    ...if anyone was interested, the shooter I was posting about a couple months back is kinda on hold for now. Making something a little more achievable with my limited time :)

  • Dea
    • July 22, 2018 at 7:53 PM
    • #405

    I've been working a lot on developing a stealth game in UE4 lately. The idea is to create a playable level for it as fast as I've got enough features for it so that it can spice up my portfolio a bit.

    Here's some WIP gifs of some of the features that I got going so far:


    1.webm Enemies have a patrol route they can break if they see someone hostile like the player. Running out of their field of view causes them to hunt after you. (Also the weapon you have is kind of like the sleeping dart gun from Metal Gear Solid)

    2.webm Shooting enemies makes them look around for what could've "stung" them. Bodyshots causes them to fall asleep after 12 seconds, while headshots make them fall asleep right away.

    3.webm And you can't have a stealth game without some good ol' body hiding. :D

  • PlattenG
    • September 17, 2018 at 9:10 PM
    • #406

    Our Cyberpunk Game Demo Level Screenshots :) Made in Unity

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