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Games W.I.P Thread

  • Sjonsson
  • August 29, 2014 at 12:08 PM
  • blackdog
    • January 23, 2017 at 6:28 PM
    • #341

    Oh that's great, neat idea and what a coincidence. I was thinking of a similar concept yesterday… watching Daredevil was making me think of a game for blind

  • WD
    • January 23, 2017 at 8:02 PM
    • #342
    Quote from Dillon Beard

    1 hour ago, Dillon Beard said: oh man in VR this would be amazing.

    My thoughts exactly. Though I think the player would need some kind of floor as a reference point so your brain would not think you're falling or standing on a uneven surface!

    I have a terrible vertigo and not knowing where the floor is would make me lose my shit :D

    Quote from blackdog

    1 hour ago, blackdog said: Oh that's great, neat idea and what a coincidence. I was thinking of a similar concept yesterday… watching Daredevil was making me think of a game for blind

    This is more like the inverse of blindness. We kinda see how the blind would perceive the world.

    Sadly I think we are still far away for providing games for the blind. Until we get a solution to simulate sound waves. Imagine a game where you could actually determine the space you are in just by how the sounds carry from the source to your ears, and even what objects that space has. Plus you would need a pair of controllers that let you feel the objects and surfaces. So a VR of sorts but without the headset :)

    I think SOMA had a nice solution. You could actually know the dimensions of the room from the sounds, but the "listener" was always placed at the center of the room. I was disappointed to discover the echoes of the room didn't change even if you were at the far corners of the room.


    I got so many gameplay ideas for this while doing this concept. I could probably spend months just to try them all out.

  • blackdog
    • January 24, 2017 at 1:44 AM
    • #343

    Yes @WD, thanks for the correction, that was actually what I was thinking (was in the Daredevil movie they were showing the "sonar" sight).

    but you could pair the audio system to the visualisation. I have no idea how difficult and how achievable is the an audio system that can mimic the sensibility of a blind man. And yes, big part of their experience is tactile which is completely unachievable :(

  • Castle
    • May 3, 2017 at 5:49 PM
    • #344

    Hey Peeps, its been awhile since I posted here. but I started a video series. For a UE4 project I have been working on. I have had a lot of time to really learn blueprints so I am now doing an almost daily blog show progress and design of this game.

    Its called Project Stray, it is a complete rework of past projects I have done before with the same name. I have learned a lot about how to make blueprints work properly over the last couple of years. I have also put a lot of focus into the level design aspects of arena first person shooters. Here is a Steemit link to my Doom 2 level that inspired me to get my act together with further development on Project Stray. Steemit is my choice social network platform right now.https://steemit.com/gaming/@thecastl...e-and-download So what is Project Stray? I am making an arena shooter with a focus on single player and coop game play that blends leveling and loot system with a kind of simplistic graphic style that blends Minecraft with Doom 64. Its a strange mix. You level up, you get better and better gear and weapons. There is support for character classes and abilities as well as movement abilities. There is a lot going on already and I have been work on it diligently for awhile now. My goal is to make a working demo of this game with basic playable functionality in place allowing you to play through one area and experience the hub location.

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    Sorry for dumping 4 videos at once here. I have been kind of just trying to build confidence in myself before putting this everywhere.

    Steemit is my home social network page so you if you like this content give me an upvote therehttps://steemit.com/blog/@thecastl…stats-part-four

  • Castle
    • May 4, 2017 at 10:01 PM
    • #345

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    Grenade launchers and energy weapons!https://steemit.com/blog/@thecastl…stats-part-five

  • Castle
    • May 9, 2017 at 5:23 PM
    • #346

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    Project Stray - First Playable Level

    Major progress has been made on project Stray. Video of game play will be up soon. I will also do shorter videos where I focus on how I did very specific things and explain why I did these things.

    If you like what you see upvote me on Steemit!https://steemit.com/blog/@thecastl…-playable-level

  • Castle
    • May 10, 2017 at 5:13 PM
    • #347

    Project Stray - Gameplay Footage

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    Watch as I play a very early version of Project Stray. I talk about design ideas and further discuss the future of the project. If you like what you see upvote and follow me on Steemit!https://steemit.com/blog/@thecastl…ameplay-footage

  • Castle
    • May 11, 2017 at 5:13 PM
    • #348

    Umm Nobody else is posting stuff here but me :/

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    I brainstorm for awhile about the art of level design and talk about Dark Souls style flow. I go into a lot of detail on different design methods that I find appalling or appealing. I think out loud for a bit about going with a flat sheet design method.

    If you like what you see upvote and follow me on Steemit!https://steemit.com/blog/@thecastl…ut-level-design

  • clankill3r
    • May 12, 2017 at 10:32 AM
    • #349

    Not many people within this community are making games :) I want to make a game but my prototype is less then bare bones atm.

  • Castle
    • May 12, 2017 at 5:48 PM
    • #350
    Quote from clankill3r

    7 hours ago, clankill3r said: Not many people within this community are making games :) I want to make a game but my prototype is less then bare bones atm.

    I highly recommend learning the blueprint system in UE4 as it makes the process of creating game logic astonishingly easy. :)

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    This is my UE4 mod! I talk a lot about many different ideas for the flow of the level design while I show an early example of something I am working on.

    ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/blog/@thecastl…gress-and-ideas

  • blackdog
    • May 15, 2017 at 9:05 AM
    • #351
    Quote from clankill3r

    On 12/05/2017 at 10:32 AM, clankill3r said: Not many people within this community are making games :) I want to make a game but my prototype is less then bare bones atm.

    My game(s) are just in the dev doc(s) ?

    But after helping out with Furious Angels we have been bouncing off ideas and there's a project that could go forward, where I would have most of the input… but I need to learn Blender first and also Unity (as my friend has chosen that platform, although I would rather go Unreal)

    Ps: I'm talking about Morfeo, just now I remember you know him @clankill3r

  • clankill3r
    • May 15, 2017 at 9:50 AM
    • #352

    Yeah I know him :)

    The octopus.

  • Squad
    • May 15, 2017 at 9:24 PM
    • #353
    Quote from blackdog

    12 hours ago, blackdog said: Ps: I'm talking about Morfeo, just now I remember you know him @clankill3r

    Morfeo from The Specialists?

  • blackdog
    • May 15, 2017 at 10:24 PM
    • #354

    That's him @Squad

  • clankill3r
    • May 16, 2017 at 8:52 AM
    • #355

    Good old days, I truly miss them. Diving with my desert eagle and 3 combat knifes :D

  • Castle
    • May 24, 2017 at 7:51 PM
    • #356

    Well this is technically a level design and a game design post all in one. :D

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    I sit down and play what I have been working on for so far. Lets play Project Stray!

    ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray

  • Castle
    • May 26, 2017 at 9:23 PM
    • #357

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    I now have core functionality in place for the battle controller. I detail how it currently works and what I have in mind for the battle stages. I also talk about player movement reloading and clarity.

    ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray

  • major.quin_n
    • May 29, 2017 at 2:31 AM
    • #358

    Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies:

  • Castle
    • May 29, 2017 at 5:06 PM
    • #359

    Project Stray - 40 Minutes Of Game Play With Commentary

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    I just play the game for awhile while talking about its design. I do explain some details about its new features and development as well. But the majority of the content is just pure game play.

    Project Stray is a blend of classic Doom and Quake single player with Dark Souls Single Player. The result is something new to the fps genre.

    * Not sure why the recording ends up looking like the FPS drops. I think it is how I captured the game play with OBS. While playing I never noticed slowdown.

    ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray

    Quote from major.quin_n

    14 hours ago, major.quin_n said: Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies:

    That looks awesome! I really suspect that everyone is going to have an FPS of their own in the next couple years haha Was this Unreal 4?

  • major.quin_n
    • May 30, 2017 at 4:21 AM
    • #360
    Quote from Castle

    11 hours ago, Castle said: That looks awesome! I really suspect that everyone is going to have an FPS of their own in the next couple years haha Was this Unreal 4?

    Yeah I wish it was UE4. I made it in Unity with c# and blender. Right now I am trying to learn Unreal and c++, definitely going to try to make a game over the summer. Thanks for checking it out.

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