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Games W.I.P Thread

  • Sjonsson
  • August 29, 2014 at 12:08 PM
  • Castle
    • April 11, 2016 at 4:47 PM
    • #301

    https://forums.unrealengine.com/showthread.php…0665#post510665

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  • AtsEst
    • April 21, 2016 at 11:54 PM
    • #302

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  • Aaron Gilbert
    • April 22, 2016 at 3:44 AM
    • #303

    Teaser of what's to come. ;)

    http://www.indiedb.com/games/indoctra

    Also, that looks great, AtsEst! Love the sound design too.

  • Hipshot
    • June 7, 2016 at 12:08 AM
    • #304

    He will never find out

    [Blocked Image: http://zfight.com/misc/images/ssbd/2016/june/eye.png]

  • Hipshot
    • June 7, 2016 at 7:39 PM
    • #305

    That was fun until I found out that there's some famous journalist named the same

    https://www.linkedin.com/in/jasonmojica


    So, I guess I need to change that now... aw

  • major.quin_n
    • June 11, 2016 at 8:54 PM
    • #306

    My little pixelated game that I am working on in GameMaker:

    (click on image for sharp non-scaled version)

  • AlexM
    • June 26, 2016 at 2:50 AM
    • #307

    Playing around with an arcade flight shooter game. Afterburner/Starfox influenced.

    [Blocked Image: https://media.giphy.com/media/fQmFH7VwPeLEk/giphy.gif]

    and a video of that same gif here

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  • Bad Sector
    • June 26, 2016 at 8:43 AM
    • #308

    Looks nice. The visuals remind me a bit of Race the Sun :)

  • AlexM
    • June 28, 2016 at 5:31 PM
    • #309

    I think I own that game though PSPlus. I'll have to give that a shot.

    EDIT : Shit you are right. The visuals do look a lot the same. Although mine are basically greybox since I'm trying to focus my time on programming rather than too much art. I was just in the process of writing a system that controls the sun's position based on how far you are through the level too :(

    Oh well. The one solace is I'm going for a arcady shooter style of gameplay and that's a bit of an infinite runner. Hopefully once I flesh out both the level and enemies it will have more differentiated visuals.

  • blackdog
    • July 2, 2016 at 7:47 PM
    • #310

    With the explosion of infinite runner on mobile, there are a few shooters that are gone with the minimalistic look… don't think you should worry until you get it to work the way you like it

  • TheOnlyDoubleF
    • July 5, 2016 at 4:24 PM
    • #311

    Hey folks, just released a trailer for our final year project at Supinfogame.

    "Feral is a hunting game in which you play as a feline animal at the first person view. You have to hunt to survive in this forest. But becareful, because you are not the only predator in this world... "

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    We had a lot of fun while creating this gam: First person animal body awareness, AI, Open world, UE4, optimization... A lot of extremely interesting challenges !

  • AtsEst
    • July 8, 2016 at 3:30 AM
    • #312

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  • Klems
    • July 24, 2016 at 8:01 AM
    • #313

    I made a game in a week for a Shadertoy contest. You can shoot things in it! Everything is made in a pixel shader (game logic, assets, etc), it was fun to write.

    Click the screen to play!

    [Blocked Image: http://i.imgur.com/Fx2Ky7r.png]

  • Minos
    • July 24, 2016 at 9:31 AM
    • #314
    Quote from Klems

    1 hour ago, Klems said: I made a game in a week for a Shadertoy contest. You can shoot things in it! Everything is made in a pixel shader (game logic, assets, etc), it was fun to write.

    Click the screen to play!

    [Blocked Image: http://i.imgur.com/Fx2Ky7r.png]

    wow, very nice!

  • dewdle
    • July 26, 2016 at 11:30 AM
    • #315

    Hi all, I'm working on a legal drama video game, to be released on mobile and eventually in a 3D PC port/upgrade. (Mobile version set for release in Q4 2016).Twelve Absent Men is a satirical legal adventure game with comedic characters, an enthralling storyline and a polished, modern cartoon look. Solve puzzles, confound witnesses and outwit the state prosecutor in this race to that crucial verdict: not-guilty! Here are some shots of my approach to the 3D art so far.[Blocked Image: https://embed.gyazo.com/f3a414c962d7c5813c3d85f58e7baa4c.jpg]

    [Blocked Image: https://embed.gyazo.com/1d4eeed358a75b5ed4523b4fb764e166.jpg]

    [Blocked Image: https://embed.gyazo.com/f7d67b4a180ff73ed527ccd30f62eec8.jpg]

    Any comments are welcome. [Blocked Image: https://forums.unrealengine.com/images/smilies/smile.png] (Here's a link to the mobile version. Check it out.)

  • TheOnlyDoubleF
    • July 27, 2016 at 7:56 AM
    • #316

    There's too much reflection for me on the first image. It looks too shiny for a court.

    You could probably improve the lighting of the third scene that looks too much bright for me, play with shadows a bit, ilooks like a CS go like scene here (no offense hu)

    A better lighting could improve your scenes ;)

  • blackdog
    • July 27, 2016 at 11:55 AM
    • #317

    I think it's pretty cool, like DoubleF pointed out first screen floor a bit too reflective, in the second one the tribunal facade looks untextured or poorly lit... it's just too grey. The last one is quite flat due to lighting, I'd expect some more contrast (light outside seems quite bright). Also the drawers look all skewed/off their rail guide just because of the way the bevel is lit. Not sure if it's a flat surface with a too harsh normal map setting, or is polygonal... in the second case it might be better save on the polygons and work on the textures? If the player doesn't get too close there's not really much point in having it polygonal(?).

    Anyway all feedback needs to be filtered depending on the view the players will get, cos at the moment they look like promo shots but not necessarily what the players are gonna see.

  • Hipshot
    • July 27, 2016 at 5:00 PM
    • #318

    It's not getting more ballsy than this!

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    Featuring Jon St John as The Duke Nukem and John J Dick as "Serious" Sam Stone.

  • dewdle
    • August 1, 2016 at 3:25 AM
    • #319

    Hey - Thanks for the feedback, I've written it all down and will implement it in my new build. :D

    And take a look at the mobile version: http://atreyugames.com:

    [Blocked Image: https://atreyugamesblog.files.wordpress.com/2016/07/1.png]

    [Blocked Image: https://atreyugamesblog.files.wordpress.com/2016/07/10.png]

  • TheOnlyDoubleF
    • September 3, 2016 at 4:30 PM
    • #320

    Here's a video of the prototype we made during our final year at Supinfogame France.

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