Quote from HipshotHmm, hmm... moving along slowly here on our side. This game is actually starting to look like a game now. Aside from smaller things, like random effects, particle spawners and some boss graphics, (and tons of bugs ofc) the art is more or less done, the big parts that are left are A LOT OF level design (hey thats me!), multiplayer code, boss-code, enemy-skills, and modding =) Small stuff, should be done in no time... (yeah right =D)
It's really fun to work on someone else's IP when you are so free like we are, it's a lot of work - but it's fun. For me personally it could also be a way of opening a few doors that has been pretty shut tight for now, there are a few other IPs that I would love to work with, would be easier to get such deals when you can prove that you can actually deliver a certain quality.
Creating our own engine gives a lot too, a lot of issues but also such freedom. We are not locked in by some deal with Unity or Unreal, we can do whatever kind of modding we want, release the source code, port to any platform etc, we plan to use this new engine for at least 3 games in total, maybe more. Cause as soon as the rough parts are done, it should be mostly gameplay coding for a new project
Looks really cool! Nailed the meaty feeling in the shooting! ![]()