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Games W.I.P Thread

  • Sjonsson
  • August 29, 2014 at 12:08 PM
  • tomm
    • July 29, 2015 at 3:45 PM
    • #221

    are we going to see hurg as a boss?

  • Seldoon182
    • July 30, 2015 at 1:35 PM
    • #222
    Quote from tomm

    are we going to see hurg as a boss?

    This guy deserve a medal for his feedback!

  • TheOnlyDoubleF
    • August 7, 2015 at 8:32 PM
    • #223

    I quit, I can't live with so much hype.

  • Puddy
    • August 7, 2015 at 10:34 PM
    • #224

    Peris... I am so excited for the game and all that but, damn, you are making us all look bad with your multidisciplinary badassery. :(

  • Castle
    • August 10, 2015 at 5:58 PM
    • #225

    My next update will likely be talking about Warframe stuff but for now here is my latest video and pictures of my MMO game play project in UE4.

    [Blocked Image: http://i.imgur.com/c1KkihB.jpg][Blocked Image: http://i.imgur.com/XEefqlF.png]


    External Content www.youtube.com
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  • WD
    • August 12, 2015 at 10:25 AM
    • #226

    Came up with this thing because I thought it would be simple. Well it really wasn't because of the limitations with Havoc physics and moving collision meshes. Took way much longer to get the board at least working. But you need only one quick movement and the ball goes straight through the board :lol:


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  • Castle
    • August 21, 2015 at 12:17 AM
    • #227

    Have not forgotten the core. Still getting setup in my new home.

    It will be more difficult to talk about Warframe related stuff vs my own personal projects but its not impossible. I'll do what I can to keep in touch. :)

  • AtsEst
    • September 14, 2015 at 5:03 PM
    • #228
    Quote

    Been working on a vr demo for a while and presented it last Saturday at a local gaming event. Will do some more work on it based on the feedback and hopefully that post it online as well.

    Also worst demo name EU

    I put together a small demo (it is VR exclusive):

    Update:

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    Gameplay video found online:

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    Notes:

    HMD and a controller are not optional!

    Controls:
    Left stick to move the character,
    Right Stick to move the torch,
    A (bottom face button) to jump,
    Y (top face button) to leave a Mark,
    B (right face button) to warp to said Mark,
    X (left face button) to enter game in the Menu level,
    Home on keyboard to restart level,
    End on keyboard to go to Menu level.

    Download is available at the Oculus Share app page:

    https://share.oculus.com/app/mythos-of-the-world-axis

  • Hipshot
    • September 30, 2015 at 12:24 AM
    • #229

    S-P-L-I-T-S-C-R-E-E-N (Buggy and things are not in sync blablablba. Also, first time I ever upload a video in 1080 60FPS)

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  • Castle
    • October 1, 2015 at 4:55 PM
    • #230

    So today I will begin working on a Quake 1 blueprint example template. I have the project prepped up in UE4 now and will document the process and release the blueprint for free.

    I will also release the RPG template I have been working on in the same manner. More info soon.

    [Blocked Image: http://i.imgur.com/Us8GrgS.jpg]

  • Hipshot
    • October 3, 2015 at 4:16 PM
    • #231

    [Blocked Image: http://zfight.com/misc/images/ssbd/2015/sep/weapons.gif]

    Weapons: Sledgehammer, Akimbo, Cannon, Shaft, Ripper, Tommy Gun, Minigun, Laser Cannon, Rocket Launcher, Flak Cannon, Shotgun, Boomstick, Auto Shotgun, Bio Rifle, Devastator, Railgun, Flamethrower.

    Ammo: Balls of Steel, Electricity, Blades, Bullets, Cells, Rockets, Scrap, Shells, Ooze, Slugs, Bolts, Gasoline

    We have a few more weapons, but I think we will need to kick those over to a DLC, cause we are getting too many weapons now =D

  • Castle
    • October 4, 2015 at 12:11 AM
    • #232

    First episode, just getting started and figuring out how I want to get things together.

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  • AlexM
    • October 18, 2015 at 4:16 AM
    • #233

    [Blocked Image: http://levelism.com/wp-content/uploads/2015/10/01.png]

  • Castle
    • October 19, 2015 at 3:40 AM
    • #234

    I am now up to episode 11 of Quake Template! Here are the two most recent episodes. :D

    I have been updating my https://www.youtube.com/user/zZCastleZz and my http://www.tsu.co/zZCastleZz

    I use TSU for my blogging and general updates on information about whats on my mind. If you have a TSU account it would be awesome to bring traffic there and follow me. Ill include the TSU link and the direct video links to my videos.

    For those who do not know what Quake Template is.

    Quake template is a personal project that I have been working on in my spare time. Basically the goal is to make a really solid clone of the first Quake in the Unreal 4 engine using blueprints then release it for free for anyone to use however they want. I plan to keep this project updated and add features even after the initial template is complete.

    Watch as I progress through the development process on Quake Template!

    http://www.tsu.co/zZCastleZz/86075634
    https://youtu.be/CpbsOm940oY

    http://www.tsu.co/zZCastleZz/86272560
    https://youtu.be/WVZLdgTTTWg

  • AtsEst
    • October 21, 2015 at 11:48 PM
    • #235

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  • poLemin
    • October 23, 2015 at 11:40 AM
    • #236
    Quote from AtsEst

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    This is beautiful!!!

  • Castle
    • October 26, 2015 at 4:32 AM
    • #237

    Quake Template and RPG Template released for free.

    Tonight I release two projects that I have been working on for a long time! Quake Template and RPG Template. These are templates that you can use however you want from commercial to hobby projects. These are not games but rather base skeletons that can be used to make games!

    https://youtu.be/dZTWZyXn_Cs


    Link to the release location on TSU. I use TSU for blogging about my projects among other things.
    http://www.tsu.co/zZCastleZz/88349737
    Shortcode: zZCastleZz

    Strange, its not showing the thumbnail again. What do I keep forgetting? XD

  • blackdog
    • October 27, 2015 at 2:00 AM
    • #238
    Quote from AtsEst

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    Wow this really creates tension! Very good results with little.

  • Seldoon182
    • October 28, 2015 at 7:16 PM
    • #239
    Quote from AtsEst

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    When Pacman meet Portal.

  • Sjonsson
    • November 2, 2015 at 8:50 PM
    • #240

    Hey guys!

    We released Spellsworn on Steam Early-Access today! I haven't really grapsed it yet, so unreal to have done this all from scratch. Have a go at it if you feel like it's worth your pennies, if not, at least spread the word - I'd be eternally grateful!

    Thanks for still being the best mapping / level design / game dev community around!

    http://store.steampowered.com/app/360620/

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    Also got this!

    [Blocked Image: http://i.imgur.com/R8bn7j4.png]

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