I thought it was Bob Sponge that turned evil
Games W.I.P Thread
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Always thought sponge bob was evil, he has a crazy crazy look on his face, just like It
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Have I been flagged to be unable to show thumbnails of my videos? Anyway I have my first alpha release of my UT4 game play mod!
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don't use the youtu.be link and it should show up just fine
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Yep... It keeps going.
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Ah damn, I am the only one posting on this thread anymore. I dont want to be a spammer. But I released a new version of my UT4 mod that has a ton more features!
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Quote from Castle
Ah damn, I am the only one posting on this thread anymore. I dont want to be a spammer. But I released a new version of my UT4 mod that has a ton more features!
Don't worry Castle. I love seeing your stuff. I think you are a valuable addition to the Core. You'll never be flagged as a spammer here. Keep it coming.
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Quote from Pericolos0
Not enough mapcore people are making games and posting them, keep it coming castle :). I love seeing your updates. And I've just been super busy with work/life stuff the last month, havnt had time to work on gibhard =(
Couldn't agree more, I'm trying to fix that on my end!

Shit is lookin good castle, keep posting, it's not spammy at all, we might not always reply but I pretty much see almost every single post here on the core!
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Well here is the latest game mode I have been thinking about and its a doozy man. Open world survival Unreal tournament.
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keep it up man, enjoy watching these, think that demo map is really old, we made leaps and bounds with the gdc demo recently
performance is a nightmare in that older map I think and the detail isn't good up close. -
Oh yeah? Does that mean there is an even better version of this level I can work with as a base? Even in its poor state its insanely good.
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Well, it's a new map, assets and tech, https://www.youtube.com/watch?v=clakekAHQx0
I have no idea when/if we will release it, hope we do though

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The "Open world demo" is more of a showcase thing though, in no way optimized to be used in games

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New version update! 6/1/2015
Alpha 1.7 is up and ready to play on the dedicated server!
The redirect is currently functional so no need to download a pak file. Just find the server!For more details about the project visit here: https://trello.com/b/OjBaLOXk/ut4-arena-capture-the-flag
Change list for Alpha 1.7
- CTF-Face has been reworked to function as a map in ACTF!
- Increased respawn time from 7 seconds to 12.
- Replication Of Hud Elements for team advantage and match timer acts very strangely right now.
- Minideemer secondary causes the game to crash.
- Remove flag from player inventory rather than apply 9999 damage for entering the base. (Fixed)
- Rather than simply remove the flag from the player when they enter the base they receive 9999 damage. (Fixed)
- Item Specific Buy and sell menu delay. Prevent accidental double clicks.
- Fixed bug where you lose armor if you click it in the buy menu and you dont have enough money for it.
- Round Timer goes away randomly during a match for no reason. (Hopefully fixed)
- Red Team advantage didnt go away after Half Time. (Fixed)External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Quote from 2d-chris
Well, it's a new map, assets and tech, https://www.youtube.com/watch?v=clakekAHQx0
I have no idea when/if we will release it, hope we do though

So far I have only run into two major limitations that I think will likely be resolved if they havent already been solved already.
In order for me to do the open world mod like I want to I need the ability to apply nav meshing to the entire world or have something to allow AI to get places. And the other is I need to have a way to get a more reliable version player id so I can save progress, inventories and other such things on each character.
A fully open world mod for UT4 looks pretty damn possible right now and maybe its something a slightly larger group of devs should be looking into for a fully monetized mod.
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Here is the trailer and the playthrought of our student project "Revenge of Trishna"
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Comments welcome !
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Haven't posted here for a while but here's our Spellsworn E3* Trailer!
*Disclaimer: We're actually not att E3!
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