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Games W.I.P Thread

  • Sjonsson
  • August 29, 2014 at 12:08 PM
  • TheOnlyDoubleF
    • May 10, 2015 at 1:51 PM
    • #181

    I thought it was Bob Sponge that turned evil

  • blackdog
    • May 11, 2015 at 2:32 PM
    • #182

    Always thought sponge bob was evil, he has a crazy crazy look on his face, just like It

  • Castle
    • May 12, 2015 at 2:50 AM
    • #183

    Have I been flagged to be unable to show thumbnails of my videos? Anyway I have my first alpha release of my UT4 game play mod!


    https://youtu.be/HE4aaazuJOc

  • Pampers
    • May 12, 2015 at 12:30 PM
    • #184

    don't use the youtu.be link and it should show up just fine

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  • Castle
    • May 13, 2015 at 11:28 PM
    • #185
    Quote from Pampers

    don't use the youtu.be link and it should show up just fine


    Thanks! I only started caring after I began putting effort into the thumbnails lol.

  • Castle
    • May 19, 2015 at 7:22 PM
    • #186

    Yep... It keeps going.


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  • Castle
    • May 25, 2015 at 10:03 PM
    • #187

    Ah damn, I am the only one posting on this thread anymore. I dont want to be a spammer. But I released a new version of my UT4 mod that has a ton more features!


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  • Sprony
    • May 25, 2015 at 11:01 PM
    • #188
    Quote from Castle

    Ah damn, I am the only one posting on this thread anymore. I dont want to be a spammer. But I released a new version of my UT4 mod that has a ton more features!

    Don't worry Castle. I love seeing your stuff. I think you are a valuable addition to the Core. You'll never be flagged as a spammer here. Keep it coming.

  • -HP-
    • May 26, 2015 at 6:20 PM
    • #189
    Quote from Pericolos0

    Not enough mapcore people are making games and posting them, keep it coming castle :). I love seeing your updates. And I've just been super busy with work/life stuff the last month, havnt had time to work on gibhard =(

    Couldn't agree more, I'm trying to fix that on my end!


    Shit is lookin good castle, keep posting, it's not spammy at all, we might not always reply but I pretty much see almost every single post here on the core!

  • Castle
    • May 27, 2015 at 3:10 AM
    • #190

    Well here is the latest game mode I have been thinking about and its a doozy man. Open world survival Unreal tournament.


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  • 2d-chris
    • May 27, 2015 at 5:22 AM
    • #191

    keep it up man, enjoy watching these, think that demo map is really old, we made leaps and bounds with the gdc demo recently ^^ performance is a nightmare in that older map I think and the detail isn't good up close.

  • Castle
    • May 27, 2015 at 6:28 AM
    • #192

    Oh yeah? Does that mean there is an even better version of this level I can work with as a base? Even in its poor state its insanely good.

  • 2d-chris
    • May 27, 2015 at 6:55 AM
    • #193

    Well, it's a new map, assets and tech, https://www.youtube.com/watch?v=clakekAHQx0

    I have no idea when/if we will release it, hope we do though :)

  • TheOnlyDoubleF
    • May 27, 2015 at 8:08 AM
    • #194
    Quote from 2d-chris

    I have no idea when/if we will release it, hope we do though

    There's already the "Open World Demo Collection" (from Epic and for free). You can find it in the Environnement part of the marketplace.

    Kickass assets btw

  • Pampers
    • May 27, 2015 at 10:20 AM
    • #195

    The "Open world demo" is more of a showcase thing though, in no way optimized to be used in games :S

  • TheOnlyDoubleF
    • May 27, 2015 at 2:23 PM
    • #196
    Quote from Pampers

    The "Open world demo" is more of a showcase thing though, in no way optimized to be used in games :S

    Sniff i haven't downloaded it yet. I'm sad now

  • Castle
    • June 2, 2015 at 8:17 AM
    • #197

    New version update! 6/1/2015
    Alpha 1.7 is up and ready to play on the dedicated server!
    The redirect is currently functional so no need to download a pak file. Just find the server!

    For more details about the project visit here: https://trello.com/b/OjBaLOXk/ut4-arena-capture-the-flag

    Change list for Alpha 1.7
    - CTF-Face has been reworked to function as a map in ACTF!
    - Increased respawn time from 7 seconds to 12.
    - Replication Of Hud Elements for team advantage and match timer acts very strangely right now.
    - Minideemer secondary causes the game to crash.
    - Remove flag from player inventory rather than apply 9999 damage for entering the base. (Fixed)
    - Rather than simply remove the flag from the player when they enter the base they receive 9999 damage. (Fixed)
    - Item Specific Buy and sell menu delay. Prevent accidental double clicks.
    - Fixed bug where you lose armor if you click it in the buy menu and you dont have enough money for it.
    - Round Timer goes away randomly during a match for no reason. (Hopefully fixed)
    - Red Team advantage didnt go away after Half Time. (Fixed)


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  • Castle
    • June 2, 2015 at 8:20 AM
    • #198
    Quote from 2d-chris

    Well, it's a new map, assets and tech, https://www.youtube.com/watch?v=clakekAHQx0

    I have no idea when/if we will release it, hope we do though

    So far I have only run into two major limitations that I think will likely be resolved if they havent already been solved already.

    In order for me to do the open world mod like I want to I need the ability to apply nav meshing to the entire world or have something to allow AI to get places. And the other is I need to have a way to get a more reliable version player id so I can save progress, inventories and other such things on each character.

    A fully open world mod for UT4 looks pretty damn possible right now and maybe its something a slightly larger group of devs should be looking into for a fully monetized mod.

  • HoMaRt
    • June 13, 2015 at 1:45 PM
    • #199

    Here is the trailer and the playthrought of our student project "Revenge of Trishna"


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    Demo coming to you in a few day

    Comments welcome !

  • Sjonsson
    • June 16, 2015 at 11:24 AM
    • #200

    Haven't posted here for a while but here's our Spellsworn E3* Trailer!

    *Disclaimer: We're actually not att E3! ;)


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