I know for a fact I will not be able to make the deadline. Sorry gang (school and conferences interfere yet again!). I will complete mine regardless though at some point.
Mapcore's UE4 Whitebox Challenge
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Sneak preview. The entire map will be meshed out soon.
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Castle: You making a rats map?

I haven't really had that much time to work on my map either, if I'm able to get something finished by the 29th then it'll be suuuuper rough (or unfinished). I do have most of Sunday clear to get some proper work done tho, really wanna be able to deliver something as well

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Whats a rats map? Not sure if I am or not! LOL
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Haha aight, I just got an oversized kitchen vibe from that screenshot
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Yeah I see it now. I had no idea! XD
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my gowd could you imagine a bad ass uber modern rats map? or rats game at that, why hasn't anyone made hunny i shrunk the kids game yet ...

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How the hell does Castle not know what a Rats map is!?!? Blasphemer!
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News just in: Castle just got fired from UWE.
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Were they called rats maps all the way back in the day? I cant remember!
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Progress on the level. Its pretty close to being ready for submission.
[Blocked Image: http://i.imgur.com/uj8Ma1V.jpg][Blocked Image: http://i.imgur.com/AUfkoCr.jpg][Blocked Image: http://i.imgur.com/Gf0AI0d.jpg][Blocked Image: http://i.imgur.com/bab41Ac.jpg][Blocked Image: http://i.imgur.com/C9vCbha.jpg][Blocked Image: http://i.imgur.com/ggTe77T.jpg]
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looks tight man, would love to play - the health kits of the wall are really interesting, think it shows there's still room for nice little design ideas in the genre.
Perhaps it might be worth brightening up the ambient light, try assigning a cubemap to your skylight if you've not already. If you don't know about this take a look at CTF-Face
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So is this the place where we can submit our maps for the challenges ? Should we send in a .pak or just a video ? I updated my last "tour"
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.A plain white box map
almost only BSPs except for 2-3 pipes. -
Quote from Raste`
So is this the place where we can submit our maps for the challenges ? Should we send in a .pak or just a video ? I updated my last "tour"
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.A plain white box map
almost only BSPs except for 2-3 pipes.No, please use thread for that (submissions only, no comments)
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Quote from ChA1NsAw
Why is my in editor view so much brigher than ingame. When I'm happy with lighting in editor, it ends up way too dark ingame. It's like a certain glow is removed.
Just experienced the same change. Feels weird. I'll probably crank up a few intensity values and reflection brightness to adapt the lights
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By the way, I found away to take good screenshots in UE4 by the way. I guess most of you're familiar with the console commands in UDK to hide HUD and weapon + fly and finally using tiledshot command to take a shot.
It appears that command is not present in UE4. Instead it was way simpler!
If you press 'F11' in the edit window you enter the immersive mode(fullscreen) then you could press the drop-down menu in the upper left corner and press High res screenshot and it will save a high quality shot in the project folder. I would also suggest pressing 'Simulate' before if there's anything animated going on.
So no more menu items and start menus in the shots!

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Time is ticking boys. I'm going to bed now but when I start early tomorrow I'll close the submission thread.
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Meh I ran outta time. Or rather, other things got in the way of me finishing my entry.
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