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Mapcore's UE4 Whitebox Challenge

  • Sprony
  • August 26, 2014 at 11:56 PM
  • Sprony
    • September 10, 2014 at 8:22 PM
    • #101
    Quote from Raste`

    Hi there !


    I believe this is my first post here on this forum. I have seen about the white box challenge on the UT4 forums. Had already one map in development back there, thought it could be nice to submit it to this challenge ! So here is a quick preview of what I'm working on: DM-Hydraulics.


    PogoP: yes, you can do a UT map that's on the surface of a planet


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    You can find the whole development thread here: https://forums.unrealtournament.com/showthread.php?11851-dm_hydraulics

    Display More


    Now that's how you make an entrance. Welcome!

  • 2d-chris
    • September 11, 2014 at 2:41 AM
    • #102

    Progress!


    [Blocked Image: https://farm4.staticflickr.com/3880/15017030280_6aacf7e8e9_o.jpg]

  • FMPONE
    • September 11, 2014 at 3:43 AM
    • #103

    Guys, stahp. How u do dis


    Quote from Leigh

    Welcome Raste! Nice map as well!


    After seeing all the great work you guys have been putting up I decided my map simply wasn't good enough and I've gone back to scratch to try and create something better. I'm happier with it now than I was before but I still think it has plenty of issues, I seem to struggle from getting away from boxy rooms it seems!


    Here are some screenshots.


    [Blocked Image: http://i.imgur.com/PUzEdsD.png]

    The flag will sit in the middle of these ramps.


    [Blocked Image: http://i.imgur.com/SNTEqSd.png]

    From this angle you can see out into the main area of the level.


    [Blocked Image: http://i.imgur.com/fZleN7M.png]


    The main area is made up of 3 levels, I've tried to make it look like two buildings connected by bridges, two on each floor. The top level bridge can also be reached by a jump pad from the basement and the middle level has a jump pad up as well.


    [Blocked Image: http://i.imgur.com/mBQP9lO.png]


    [Blocked Image: http://i.imgur.com/V0SNms3.png]


    [Blocked Image: http://i.imgur.com/4KEvdwM.png]


    So yeah... Still not entirely happy with my work but I'm happier with this than the last level.


    Also the shortest time between the two flags is about 20 seconds, it's right through the middle of the level though with opportunities to be hit from almost anywhere else on the map, so it would be unlikely to be a successful route.

    Display More


    Those sight lines look a wee bit long, not sure how that would play out.

  • El_Exodus
    • September 11, 2014 at 3:50 AM
    • #104

    srsly guys, why did i even purchase ue4 .__. this wip stuff looks very good.

  • Leigh
    • September 11, 2014 at 9:15 AM
    • #105
    Quote from FMPONE

    Those sight lines look a wee bit long, not sure how that would play out.


    Very badly I imagine, so I've started again (for a 3rd time!)


    ... it's a learning process for sure

  • 2d-chris
    • September 11, 2014 at 3:02 PM
    • #106

    hehe it's not a competition, it's a challenge ^^

  • dux
    • September 12, 2014 at 12:40 AM
    • #107

    Basically: "I'm Chris. I'm winning the challenge."

  • FMPONE
    • September 12, 2014 at 9:18 AM
    • #108
    Quote from dux

    Basically: "I'm Chris. I'm winning the challenge."


    hey i liked yours too

  • General Vivi
    • September 12, 2014 at 10:38 AM
    • #109

    Wow, good stuff guys! This all looks super sick! ^^

  • Pampers
    • September 12, 2014 at 11:23 AM
    • #110

    Have you ever thought of turning your talents in to getting a real life job Chris?

  • Sigma
    • September 12, 2014 at 3:45 PM
    • #111
    Quote from dux

    Basically: "I'm Chris. I'm winning the challenge."


    I contest this result on the grounds of . . . 'Merica!


    It is looking great though. I hope I have time to get mine done and submitted.

  • Castle
    • September 12, 2014 at 6:23 PM
    • #112

    I haven't even began adding static meshes to mine yet. I have a basic style in mind for my new map though. A very tech based look with smooth and rounded details.

  • Sjonsson
    • September 12, 2014 at 10:44 PM
    • #113

    Opens up the example map to give it a shot.

    Places first bsp, extrudes onces, scales in y, press undo hotkey, CRASH!

    It feels just like UE3! ;D

  • 2d-chris
    • September 12, 2014 at 11:07 PM
    • #114

    hehe yeah the undo is really flaky - I usually save before undoing bsp changes, or simply delete it and start again ... yay for 0.5m grid

  • Sjonsson
    • September 12, 2014 at 11:44 PM
    • #115

    Yeah I guess I'm just gonna take my time and make it right and learn how to built it right the first time

    Super annoying, but well, all in all the bsp tools are a lot better than before!

    Edit: I have the latest version and keep on getting very weird crashes, all when navigating camera and working with bsps. It's probably just me though, it usually is.

    Edit 2: SRSLY WTF! I'm just getting random crashes doing nothing special, like changing the length of steps in a stair etc. I have no clue of what's going on.

  • 2d-chris
    • September 13, 2014 at 2:19 AM
    • #116

    yeah that's a little messed up, although my editor is not 100% stable it doesnt crash that often.


    That being said, I only use the box shape

  • Castle
    • September 13, 2014 at 2:30 AM
    • #117

    I haven't had any crashes yet. But I did accidentally turn my entire level into cubes. yeah...

  • Castle
    • September 13, 2014 at 10:58 AM
    • #118

    some progress, static meshes will be soon. Deciding if i want to make my own or use what they have.

    You can get more details on the UT4 WIP thread I have regarding feedback for game play.


    https://forums.unrealtournament.com/showthread.php…alist-%28WIP%29


    [Blocked Image: http://i.imgur.com/yqfl628.jpg]

    [Blocked Image: http://i.imgur.com/VuZowPN.jpg]

    [Blocked Image: http://i.imgur.com/c5NRfmx.jpg]

    [Blocked Image: http://i.imgur.com/ggErUEj.jpg]

    [Blocked Image: http://i.imgur.com/NNEnaFr.jpg]

  • 2d-chris
    • September 13, 2014 at 4:00 PM
    • #119

    woah - had one of your screenshots open, I thought it was the editor and attempted to move around O.o

  • Sprony
    • September 13, 2014 at 5:03 PM
    • #120
    Quote from 2d-chris

    woah - had one of your screenshots open, I thought it was the editor and attempted to move around O.o

    No more drugs for this man!

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