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CryEngine

  • r1ar
  • August 23, 2014 at 7:10 PM
  • r1ar
    • August 23, 2014 at 7:10 PM
    • #1

    CryEngine


    [Blocked Image: http://www.dsogaming.com/wp-content/uploads/2013/08/CRYENGINE.jpg]


    Didn't use CryEngine for two years, now i installed new version 3.6.5 and have a butthurt, cause Crytek renamed/moved many flowgraph components... Components like AIGoto and AI Execute: Goto just disappeared.


    How to make now moving vehicle to the TagPoint(TagPoint and not AIPath)? Vehicles already moved to TagPoint in Crysis and Crysis 2...

    I want to make a tank patrol with 4-5 TagPoint and random select(i know how to make random logic).


    I find AISequence: Move but it works only for Humans.


    [Blocked Image: http://antonbondar.ru/wp-content/uploads/2014/08/notfollowing01.jpg]


    [Blocked Image: http://antonbondar.ru/wp-content/uploads/2014/08/notfollowing02.jpg]

  • Vilham
    • August 23, 2014 at 7:32 PM
    • #2

    Not entirely sure about sdk, but you probably need to load an ai into the tank and then use vehicle:move or something.

  • r1ar
    • August 23, 2014 at 7:37 PM
    • #3

    AI Driver already inside


    [Blocked Image: http://antonbondar.ru/wp-content/uploads/2014/08/notfollowing03.jpg]

  • Vilham
    • August 23, 2014 at 7:52 PM
    • #4

    The you need to use vehicle:move (might be named something slightly different), it should allow you to use a tag point or a path.

  • r1ar
    • August 24, 2014 at 7:43 AM
    • #5

    No one Move for vehicles or something like that... only about AIPath.

  • AtsEst
    • August 24, 2014 at 12:46 PM
    • #6

    Very much not sure about this but are you sure you have the navigation volume set up correctly? With the right AI type, size etc (for medium characters it has usually been blue if it build correctly, but from the look of the mesh it does seem correct as there is a lot of room between objects and bounds)?

  • r1ar
    • August 24, 2014 at 4:50 PM
    • #7

    Red navigation is area for vehicles - Blue for humans


    [Blocked Image: http://antonbondar.ru/wp-content/uploads/2014/08/CryRedNav01.jpg]

  • 2d-chris
    • August 24, 2014 at 5:00 PM
    • #8

    I have no idea if we even support vehicle navigation with the Navmesh, this is something we didn't use in Crysis 3 or Ryse as far as I know, so I would be surprised if it was supported in the SDK.


    I think this would be a question for crydev forums.

  • Vilham
    • August 24, 2014 at 6:02 PM
    • #9

    It should be supported as SDK is branched off homefront 2, which did have vehicles.

  • r1ar
    • August 24, 2014 at 6:13 PM
    • #10

    2d-chris yeah... i talks with Adam about it.


    Vilham i think, they just using AIPath! No need for the random choise.


    How i made it for Crysis 1 for my very old map - Time_Rush.


    Tank moving into the base by Yellow AIPath, and then logic: random select choosing one of the green TagPoint. When tank on the point, logic make choise again after delay.


    [Blocked Image: http://antonbondar.ru/wp-content/uploads/2014/08/APCTagpointPatrol02.jpg]


    [Blocked Image: http://antonbondar.ru/wp-content/uploads/2014/08/APCTagpointPatrol01.jpg]

  • Radu
    • September 2, 2019 at 2:47 PM
    • #11

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  • blackdog
    • September 2, 2019 at 3:44 PM
    • #12

    [Last vista in the video] have they remade the opening vista of Crysis??

    ~

    Was expecting to see some tools tease, considering the competition.

  • Radu
    • September 2, 2019 at 4:31 PM
    • #13

    Yeah, the ending was triage at dawn like. Sent chills hearing that music

  • will2k
    • April 14, 2020 at 6:08 PM
    • #14

    Crytek is hinting at a remastered version of Crysis

  • -HP-
    • April 15, 2020 at 5:17 AM
    • #15

    Probably a Crysis 1/warhead/2/3 remaster for x1 and ps4. Similar to 2k did with Bioshock.

    When I was at crytek we released c1 on Ps3/xbox360, it shipped on CE3 (deferred rendering), some of the assets were remade like most vehicles, but the draw distance, LOD fade distance and shader quality were reduced, along with removing that extremely expensive VTOL mission, so I wonder which version they're gonna go with.

  • blackdog
    • April 15, 2020 at 9:20 AM
    • #16
    Quote from blackdog

    On 9/2/2019 at 3:44 PM, blackdog said: [Last vista in the video] have they remade the opening vista of Crysis??

    Well then, the remake would make sense considering the above. I thought it was strange they would remake it just for a promo

  • will2k
    • April 19, 2020 at 4:55 PM
    • #17

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  • blackdog
    • April 20, 2020 at 9:09 AM
    • #18

    This was a bit untimely :D

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  • -HP-
    • April 21, 2020 at 6:53 PM
    • #19

    [Blocked Image: https://lh3.googleusercontent.com/-2-q6djr1K_A/Xp8yrnbpi5I/AAAAAAAAD04/jPG-FRTkU6QbNelTCZOmV7E5DjMx2diMACK8BGAsYHg/s0/2020-04-21.png]

  • blackdog
    • September 18, 2020 at 6:42 PM
    • #20

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