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[CS:GO] de_piratevalley

  • TheLukas
  • August 19, 2014 at 7:54 PM
  • TheLukas
    • August 19, 2014 at 7:54 PM
    • #1

    Hey,


    this is my first Map I've ever made so far, I worked more than 80 hours on this Map, but there is still some tweaking to do here.


    The Map is divided into 3 main Areas, the Cave ( Bombsite A). the Pirate Village (Middle) and the Factory (Bombsite B).


    I would really apreciate if you guys could give me some Feedback, Suggestions or anything that helps to improve this Map


    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=296389855


    Some Screenshots:


    [Blocked Image: https://dl.dropboxusercontent.com/u/89300622/Pir…08-05_00003.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/89300622/Pir…08-15_00005.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/89300622/Pir…08-15_00009.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/89300622/Pir…08-15_00002.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/89300622/Pir…08-15_00003.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/89300622/Pir…08-15_00008.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/89300622/Pir…08-15_00006.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/89300622/Pir…08-05_00004.jpg]

  • FMPONE
    • August 20, 2014 at 12:28 AM
    • #2

    It looks like you have a good grasp of the editor, but the content of the map seems a bit whacky and silly. If that's what you're going for, cool. If not, you might want to try working with reference photographs

  • TheLukas
    • August 20, 2014 at 10:53 AM
    • #3
    Quote from FMPONE

    It looks like you have a good grasp of the editor, but the content of the map seems a bit whacky and silly. If that's what you're going for, cool. If not, you might want to try working with reference photographs


    Yeah it might sometimes not make actual sense, but I think it's more important to look good and fun to play on it

  • FrieChamp
    • August 21, 2014 at 11:56 AM
    • #4

    What's with that sheet-metal-palm-tree-tower? Can you climb that?

  • uLLeticaL
    • August 21, 2014 at 1:28 PM
    • #5

    Woa, it sure does look way better then my first map ever

    Maybe you could work on the lightning in the cave, the wooden structure on the left seems a bit too bright?

  • TheLukas
    • August 21, 2014 at 4:36 PM
    • #6
    Quote from FrieChamp

    What's with that sheet-metal-palm-tree-tower? Can you climb that?


    No, it's just for the eye


    Quote from uLLeticaL

    Woa, it sure does look way better then my first map ever

    Maybe you could work on the lightning in the cave, the wooden structure on the left seems a bit too bright?


    Yeah, I already removed it, I am doing some changes there, it will be in the next update

  • FrieChamp
    • August 22, 2014 at 12:43 PM
    • #7
    Quote from TheLukas

    No, it's just for the eye


    It looks like a great first map and having a landmark in the map for navigation is a good idea, too. But from an eyecandy perspective it isn't working out, because it doesn't make much sense (to me). Again, looking good for a first map, but one piece of humble advice for the future: the environment in your map is telling a story, so you should ask yourself "does this look realistic? where is this object coming from? how did it get here?" or things will look out of place. Keep it up!

  • TheLukas
    • August 23, 2014 at 12:28 PM
    • #8
    Quote from FrieChamp


    No, it's just for the eye


    It looks like a great first map and having a landmark in the map for navigation is a good idea, too. But from an eyecandy perspective it isn't working out, because it doesn't make much sense (to me). Again, looking good for a first map, but one piece of humble advice for the future: the environment in your map is telling a story, so you should ask yourself "does this look realistic? where is this object coming from? how did it get here?" or things will look out of place. Keep it up!


    There are some background thought, so basically I thoguht of an old Industrial Area (Bombside B) which was left, was captured by Pirates who builded up their Harbour, village etc. out of the Factories Stuff and Trees.

  • Jacqueline.anna
    • February 13, 2015 at 6:29 AM
    • #9

    I don't have too much time too design new levels every day after several hours. I do this in my free time, I love my hobby and passion. I know perfectly well that many Level Designers are better than me.

  • kinggambit
    • February 13, 2015 at 8:52 AM
    • #10

    PILLOW FORTRESSSS! really nice for a first map.

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