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[Insurgency] Oasis

  • Setin
  • August 15, 2014 at 4:44 PM
  • Setin
    • August 15, 2014 at 4:44 PM
    • #1

    Well I'm jumping into this competition pretty late, but better late than never right?


    Town set on a small river/oasis.


    First day of work:


    Currently just have point A working (going for push map) and have spawns for Sec/Ins. Point A is the center building with the light gray roof in last pic. Second to last pic is the interior.

  • Setin
    • August 16, 2014 at 3:33 PM
    • #2

    I opened up the river side area more because I felt it was too enclosed off and didn't feel like the flanking path it should be. I also finished making the border next to the street.


    Currently, it feels like the Capture point and most of the fighting occur to close to the spawn zones, so I will probably make the area larger.


  • Jonny-Higgins
    • August 18, 2014 at 10:45 AM
    • #3

    Looks promising!

  • Setin
    • August 19, 2014 at 6:02 AM
    • #4

    Been working hard to finish the full blockout. Not used to making maps this large =P. Anyways, currently capture point A and B are blocked out, as well as the Sec spawn area and most of the inner map area. Cap A is a 2 story shop and Cap B is a car shop (can only capture on 2nd floor).


  • TheGuma
    • August 19, 2014 at 5:04 PM
    • #5

    Here's a few flaws i found.

    On the pic 4 the palm trees on that height obviously wouldn't be able to grow. In order for palms to grow they need to have certain amount of space in between them.


    Pic 5 - The garage is too thin for the jeep to get trough? Or is it just me?


    Anyways, good work for a start. I know it's still super-early but i know you can iron out those errors. Especially if your attending at the contest.

  • Setin
    • August 20, 2014 at 5:02 PM
    • #6
    Quote from TheGuma

    On the pic 4 the palm trees on that height obviously wouldn't be able to grow. In order for palms to grow they need to have certain amount of space in between them.


    I haven't thought of that. Do you mean that they need more flat land to grow and can't grow on a hillside?


    Quote from TheGuma

    Pic 5 - The garage is too thin for the jeep to get trough? Or is it just me?


    It fits the civ vehicles pretty cozy. I could open it up more, but I would imagine it wasn't made for those giant Humvees =P

  • TheGuma
    • August 20, 2014 at 6:01 PM
    • #7
    Quote from Setin

    I haven't thought of that. Do you mean that they need more flat land to grow and can't grow on a hillside?


    It fits the civ vehicles pretty cozy. I could open it up more, but I would imagine it wasn't made for those giant Humvees =P


    Palm trees cannot be that low to the ground.

    Palm trees must have distances from each-other. There cannot be two palms withing 5 meter radius.


    That's just how it is.


    And yeah, if your gonna have an garage you might as well as make it open!

    I mean, small stuff like that isn't that super important but I'm still encouraging you to go and try improve it.

  • Setin
    • August 31, 2014 at 3:09 AM
    • #8

    Been awhile since I updated this. Been kinda busy but have nearly finished the whole blockout, should be ready for playtesting soon.


  • Setin
    • September 6, 2014 at 11:49 PM
    • #9

    Been working a lot on this. Got it ready for testing now, just published it on the workshop. Any feedback is appreciated!


    http://steamcommunity.com/sharedfiles/fi…s/?id=310864619

  • Setin
    • September 15, 2014 at 6:44 PM
    • #10

    No more dev textures! Working on detail and balance still. Haven't received any feedback yet =(. Trying to get a dedicated server up and going but having some difficulties.


  • Setin
    • September 21, 2014 at 11:33 PM
    • #11

    More images! Mostly working on detailing and optimization now. As always, any feedback is appreciated.


  • Setin
    • October 1, 2014 at 4:32 AM
    • #12

    Just released it today. Have a couple of minor issues, still want to do some more work on detail and balance. Hopefully after it is played now I can get some more feedback. Currently it supports Push, Firefight, Skirmish, and Occupy. I mainly designed it for Push but the other game modes work well on it too.



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