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Do you enjoy your job in the games industry?

  • PogoP
  • August 14, 2014 at 11:38 AM
  • KoKo5oVaR
    • August 19, 2014 at 2:28 PM
    • #41

    Well personally i start to be a bit used up aswell, not by the work i still love, but by my situation. I have been in 3 companies for the last 5 years. One which closed after my 6 months contract, another ran by gangster bosses in Paris which closed after 2 years (lots of adventures) and Creative Assembly in England which was more solid but which i left after 1 year.


    And well when i began working i didn't mind moving, but nowadays i start feeling the effects : for one I have my girlfriend who doesn't like relocating so often or having an ocean separating her from her family, and on the other side my parents who are getting older and all the consecutive health problems ( 77 - 75 years old respectively ) and since i'm their only child i feel i cannot move as far away as the other side of the world. So there's that which have been a great burden for me when i was in England for a year to try out the foreign worker experience. Especially since CA is located in a small isolated town, and although I may lived the worst that can happen to you in Paris work wise (everything we made thrown to the trash, and the studio quickly degenerated into an extreme version of the raft of the medusa) i have met some awesome friends and paradoxically had a really great time getting my work done in this agitated challenging environment. At CA things were running smoothly (more or so), i loved the franchise i was working on (big total war fanboy) but god the atmosphere was depressing, I have no idea what was going on in this studio, everyone was super nice but somehow found human interaction awkward, they just started their day sitting on their chair with a timid "morning" (and so i did), went for the microwave for lunch and left work without a word. God the cold shower i took on my first days when i was used to see clashes between people out loud in the open space.


    So maybe i'm unlucky, maybe i'm looking for it. I still love doing environment art but like 3dnj said, you have to find your balance. And today it's not really the case for me and i'm getting a bit used up :/, i'm considering starting studies again to do something else, but really that would break my heart.

  • dux
    • August 19, 2014 at 3:24 PM
    • #42
    Quote from KoKo5oVaR

    but god the atmosphere was depressing, I have no idea what was going on in this studio, everyone was super nice but somehow found human interaction awkward, they just started their day sitting on their chair with a timid "morning" (and so i did), went for the microwave for lunch and left work without a word.


    That is my worst nightmare. Seriously.

  • marks
    • August 19, 2014 at 3:33 PM
    • #43

    Can confirm.

  • FMPONE
    • August 19, 2014 at 3:37 PM
    • #44

  • Castle
    • August 19, 2014 at 4:00 PM
    • #45

    I have been in the industry for so long now I dont even remember everything I worked on. I am happy to be doing what I love to do and in all honesty lately I have been more afraid that I'll end up unemployed for a long time again which was more soul crushing than working on a bad game. And I have worked on some bad games before let me tell you lol... None of it compared to having to push shopping carts at walmart while looking for work. During the interview they showed some of the games that they sold in the electronics department and one of them was Call Of Duty Black Ops and for some reason I pointed and said I worked on the first one. I am not sure why I bothered to mention it but nobody believed me anyway. None of those people were able to understand that there is a world outside of that place.


    I had a guy talking during break with someone else talking about how he wanted to learn Unity but he messed around with Fallout modding. I mentioned that I worked on a couple really big mods for New Vegas. He said "Don't you push shopping carts?" I told him I had been working on games for a living for more than 10 years and he gave a sarcastic smile to his buddy like I was full of shit then continued talking about this one time he loaded up Unity.


    *sigh* I'm more worried about experiencing shit like that again.

  • Em'
    • August 19, 2014 at 4:01 PM
    • #46

    Let's all go indie and make our mapcorean game.


    Joke aside, I would really like to start a personnal project with other people.

  • KoKo5oVaR
    • August 19, 2014 at 4:02 PM
    • #47
    Quote from marks

    Can confirm.


    Well that's quite harsh from my part really, i mean it wasn't void of any human interactions (and there was some french guys there to talk to and other people when i was having a smoke), but the atmosphere at CA definitely made me socially awkward. I don't know if it was the fact that i was a foreigner or if there is a tacit agreement within the workings of the company; actually it's still is a big mystery for me.

  • marks
    • August 19, 2014 at 4:04 PM
    • #48

    I don't know, there are a lot of "foreigners" at CA, but tbh I think it is just the atmosphere of the company

  • dux
    • August 19, 2014 at 4:06 PM
    • #49
    Quote from KoKo5oVaR

    Well that's quite harsh from my part really, i mean it wasn't void of any human interactions (and there was some french guys there to talk to and other people when i was having a smoke), but the atmosphere at CA definitely made me socially awkward. I don't know if it was the fact that i was a foreigner or if there is a tacit agreement within the workings of the company; actually it's still is a big mystery for me.


    We need to make our own indie studio richard!!11!!1

  • Vilham
    • August 19, 2014 at 4:31 PM
    • #50

    Sometimes. Totally depends on a huge number of circumstances.

  • cashed
    • August 19, 2014 at 4:44 PM
    • #51

    2 great people I worked with at DE went to CA.

  • PogoP
    • August 19, 2014 at 5:23 PM
    • #52
    Quote from dux

    That is my worst nightmare. Seriously.


    I'm imagining an office full of Duxs

  • Sprony
    • August 19, 2014 at 5:36 PM
    • #53
    Quote from Castle

    I have been in the industry for so long now I dont even remember everything I worked on. I am happy to be doing what I love to do and in all honesty lately I have been more afraid that I'll end up unemployed for a long time again which was more soul crushing than working on a bad game. And I have worked on some bad games before let me tell you lol... None of it compared to having to push shopping carts at walmart while looking for work. During the interview they showed some of the games that they sold in the electronics department and one of them was Call Of Duty Black Ops and for some reason I pointed and said I worked on the first one. I am not sure why I bothered to mention it but nobody believed me anyway. None of those people were able to understand that there is a world outside of that place.


    I had a guy talking during break with someone else talking about how he wanted to learn Unity but he messed around with Fallout modding. I mentioned that I worked on a couple really big mods for New Vegas. He said "Don't you push shopping carts?" I told him I had been working on games for a living for more than 10 years and he gave a sarcastic smile to his buddy like I was full of shit then continued talking about this one time he loaded up Unity.


    *sigh* I'm more worried about experiencing shit like that again.


    This is really sad man. I'm very happy you found a job again. Fuck, that must have been depressing.

  • Grinwhrl
    • August 19, 2014 at 6:51 PM
    • #54

    I don't enjoy that old gen consoles hold how much work we put into things back I know its more art related, but sometimes thats part of the design and the magic of the experience.

  • cashed
    • August 19, 2014 at 6:58 PM
    • #55
    Quote from Grinwhrl

    I don't enjoy that old gen consoles hold how much work we putting into things back I know its more art related, but sometimes thats part of the design and the magic of the experience.


    Design has improved less than art for sure. But the tools some studios are producing are making design not easier but more fluid and rewarding. From what I've seen and done in UE4 and what I've seen from Snowdrop, things are only getting awesome this generation.

  • Sprony
    • August 19, 2014 at 8:12 PM
    • #56

    Honestly, if I learned one thing throughout all these years of working in several jobs (construction and deconstruction, horticulture, postman, IT, retail, customer service and traffic management) is that the most shittiest job are doable as long as you have the colleagues that make it fun.

  • El Moroes
    • August 19, 2014 at 8:43 PM
    • #57

    Yes, I enjoy my life in the game industry ! Sometimes it's hard ; mix it with family life or simply the work itself (challenges, schedules, technical problems,...) but it's like the other jobs I imagine...with the difference that here, we can always imagine new things when a new project is starting or during its development. I always learn new things in my domain and I always discover new artists, new architectures, new places to explore, etc. I don't know if I'll do that during all my live but currently I'm enjoying that (and if I have to change...what can I do ? ) ! Oh yes, I forgot to tell you that I have to tolerate a member from Mapcore in my job...THIS is hard !!! Ahaha I'm joking <3

  • FMPONE
    • August 19, 2014 at 8:46 PM
    • #58
    Quote from Castle

    I have been in the industry for so long now I dont even remember everything I worked on. I am happy to be doing what I love to do and in all honesty lately I have been more afraid that I'll end up unemployed for a long time again which was more soul crushing than working on a bad game. And I have worked on some bad games before let me tell you lol... None of it compared to having to push shopping carts at walmart while looking for work. During the interview they showed some of the games that they sold in the electronics department and one of them was Call Of Duty Black Ops and for some reason I pointed and said I worked on the first one. I am not sure why I bothered to mention it but nobody believed me anyway. None of those people were able to understand that there is a world outside of that place.


    I had a guy talking during break with someone else talking about how he wanted to learn Unity but he messed around with Fallout modding. I mentioned that I worked on a couple really big mods for New Vegas. He said "Don't you push shopping carts?" I told him I had been working on games for a living for more than 10 years and he gave a sarcastic smile to his buddy like I was full of shit then continued talking about this one time he loaded up Unity.


    *sigh* I'm more worried about experiencing shit like that again.


    This post made me angry at the universe

  • CompoSITe
    • August 20, 2014 at 1:01 AM
    • #59

    11 years in now and still love it. Except lawsuits, lol.

  • General Vivi
    • August 20, 2014 at 1:24 AM
    • #60

    I remember the day I quite my job at the movie theater. The boss was like "get on the floor and scrub under the popcorn machine" and I had already clocked out and it was super late. He was being such a dick and used to bully everyone (still does to this day from what I've heard). I took my work shirt off and left. I had people running out the back door like "Jason come back!!!!!". (It was like a movie scene)


    Next week I applied and got an internship at Gearbox Software. I remember coming back for my final paycheck and showing my portfolio to my coworkers. My old boss was working that day and said to me "You'll never amount to anything".


    Now every time I see him at the theater, I can't stop this giant grin from spreading across my face.


    Feels good.


    I love making games for a living. It's just, the best

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