Hey Everyone,
I'm pretty much new to not only these forums but also Level Design, it's something I've always been interested in but never really took the time to learn when I was working in general Design. However after losing my job a short time ago and a lot of discussion with a Level Designer friend of mine I decided that this was probably as good a time as any to give it a try.
As such, I've been working on what is not only my first ever level in UE4 but my first level ever!
It's still heavily work in progress at the moment, I keep switching back and forth between 3D modeling props but not texturing many of them (I'm hardly a 3D artist sadly) and then just basic level geometry, materials and some basic lighting.
I'm working from a combination of these two concepts
[Blocked Image: http://i.imgur.com/Xtq4G4d.jpg]
[Blocked Image: http://i.imgur.com/gEuyyZ7.jpg]
Although looking back on them now I probably should have chosen images with a little greater detail, as a lot of the props have been rough guesses at best.
Anyway, without further ado here is my level.
[Blocked Image: http://i.imgur.com/u4z7BYh.png]
[Blocked Image: http://i.imgur.com/M6cJGZS.png]
[Blocked Image: http://i.imgur.com/qrS02uK.png]
[Blocked Image: http://i.imgur.com/ZvEbBKF.png]
As I'm using this level as a learning piece I've not followed the concepts 100%, I've also hand painted the wall, floor and the wood on the shelves and barrels (another first for me!)
Anyway, any feedback, general tips or advice would be very much appreciated.
Thanks!