I'm trying to create a clean, black floor which should act like a mirror. I'd like to see brushes, lights and props mirrored in it.
I searched on the interwebzz how to do that and i tried a few things. But nothing worked as supposed.
-I tried using a selfmade texture with some water refraction lines in it i found somewhere.
-After that i used the cubemaps to add reflections to the surface using:
Quote"$envmap" "env_cubemap"
"$envmaptint" "[.6 .6 .6]"
"$envmapcontrast" ".5"
I then had reflections, but they were unaccurate as hell. So this won't work for me.
-Then i found this function "func_reflective_glass" but i think this one wasn't made for CS:GO since the needed textures are missing.
So it doesn't work with CS:GO. And if it does, i have no idea which settings i have to use. And because the textures don't exist here, i'm not able to create them on my own, too.
So here i am. I have absolutely no idea, how i'm able to create such accurate reflections. Is it even possible to create them using the CS:GO SDK? And if yes, how?
BTW: Where the heck shall i post these small questions in the future? The 3D Forum seems not to be the right place for them..