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[UE4] Korath: The Witcher Saga Inspired Environment

  • Tepcio
  • August 3, 2014 at 11:44 PM
  • Tepcio
    • August 3, 2014 at 11:44 PM
    • #1

    Hi guys,


    Most of you have probably seen that one already but I decided to share the project files.


    Short introduction for those wondering why the heck The Witcher environment is set on a desert?!

    The Korath desert appears in the book saga but was never used by CD Project in their game series. It was a short episode but it has surely a lot of potential in terms of next Witcher games (if there will be any).


    The purpose of this project was multifold. I wanted to learn zbrush, world machine, build something with UE4, and finally, pay a tribute to one of my favourite series out there. It took half a year but it's done.


    Download: https://docs.google.com/file/d/0B4xXOuAMpEh8WUY1eUlMdWUxSEk


    Tesselation on a ground plane can be switched on here: MaterialInstanceConstant'/Game/Korath_Materials/Landscape/Rocks/Mati_Ground.Mati_Ground'

    Run it on a strong machine though!


    Hope that helps anyone. Any feedback would be much appreciated guys!




    [Blocked Image: http://krzysztofteper.com/gallery/korath/img11.png]


    [Blocked Image: http://krzysztofteper.com/gallery/korath/img2.png]


    [Blocked Image: http://krzysztofteper.com/gallery/korath/img9.png]


    Breakdowns: http://krzysztofteper.com/korath.html


    Cheers,

    T.

  • nicoreda
    • August 4, 2014 at 3:58 PM
    • #2

    Awesome work, good job !

  • Minos
    • August 4, 2014 at 7:38 PM
    • #3

    Kickass work!

  • Steppenwolf
    • August 4, 2014 at 9:41 PM
    • #4

    Aweseome. Thx a lot for sharing!

  • Pete_H
    • August 6, 2014 at 12:01 PM
    • #5

    This is incredible, well done

  • TheOnlyDoubleF
    • August 6, 2014 at 12:48 PM
    • #6

    Those lights...    

  • Tepcio
    • August 10, 2014 at 3:35 AM
    • #7

    Thanks guys, I really appreciate it!

  • arham
    • February 3, 2015 at 9:32 AM
    • #8

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