Hi guys,
Most of you have probably seen that one already but I decided to share the project files.
Short introduction for those wondering why the heck The Witcher environment is set on a desert?!
The Korath desert appears in the book saga but was never used by CD Project in their game series. It was a short episode but it has surely a lot of potential in terms of next Witcher games (if there will be any).
The purpose of this project was multifold. I wanted to learn zbrush, world machine, build something with UE4, and finally, pay a tribute to one of my favourite series out there. It took half a year but it's done.
Download: https://docs.google.com/file/d/0B4xXOuAMpEh8WUY1eUlMdWUxSEk
Tesselation on a ground plane can be switched on here: MaterialInstanceConstant'/Game/Korath_Materials/Landscape/Rocks/Mati_Ground.Mati_Ground'
Run it on a strong machine though!
Hope that helps anyone. Any feedback would be much appreciated guys!
[Blocked Image: http://krzysztofteper.com/gallery/korath/img11.png]
[Blocked Image: http://krzysztofteper.com/gallery/korath/img2.png]
[Blocked Image: http://krzysztofteper.com/gallery/korath/img9.png]
Breakdowns: http://krzysztofteper.com/korath.html
Cheers,
T.