Hey guys
Am starting to learn how to put AI together in UE4 using blueprints (no C++). Does anyone know of anywhere I can find concise, easy to follow information on things such as making AI characters move to the enemy when they get in range, changing the walking speed of the AI whilst a behaviour tree is running (if that's even possible), etc?
What I've got so far is a basic setup with a character that moves to random points, controlled by a Behaviour Tree. The tutorials I've found either seem to relate to C++ techniques or creating AI outside of behaviour trees, there doesn't seem to be much on trees themselves (are they new?). Even trying to find out how to set up simple decorators is something I can't find much info on
Any help is much appreciated ![]()