I've just finished the greyboxing stage for a new map I'm making for CS:GO - the entire map is sealed, somewhat optimized and everything is ready for people to playtest it. However, I am unable to compile it due to every prop_static causing a leak, even though they are all thoroughly inside the map - has this happened to anyone else in the past?
I've tried looking online and trying solutions other people have suggested, but non have worked - I'll list these below to save people suggesting the same thing:
- Disable radius culling - every compile I tried this was disabled. It wouldn't compile with it enabled either.
- Check the map name for spaces/capitals - was fine to start with.
- Remove any cordons I had created - I hadn't created any to start with, but creating one and deleting it made no change.
Please note that when deleting the prop_static that the pointfile indicated, it would simply change to a new prop static after each compile, so I assume that every static prop is the cause of this.
Please find attached my most recent compile log, hopefully all you clever souls reading this will understand it better than I do - all I can glean from it is the fact that there is a leaked prop!
Thanks in advance for any suggestions - I'm going away for a few days tomorrow so excuse me if I don't reply immediately. Compile log displaying leak.txt