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[L4D2] The Walking Dead Campaign

  • TheOnlyDoubleF
  • August 1, 2014 at 12:00 AM
  • TheOnlyDoubleF
    • August 1, 2014 at 12:00 AM
    • #1

    Hi guys, You may have seen few days ago in the "Post maps/scenes that never saw the light of the day" thread that I've been working on a Left 4 Dead 2 scavenger map, trying to recreate the Walking Dead's Prison (the TV show version), and that I abandonned... BUT, I was so disappointed by myself to say such things about this map that I've started it again from scratch to have a clean project. I've also added a friend of mine on the project. To make a long story short, It's been about a week that we are working on it and here's what we've got: We've got more interior environnements done but it's quite dark, we wouldn't see many things on picture. In fact, we are doing a campaign including three chapters : The Prison, the Forest and railraod, The Terminus. And we're making it after the season 4 events as if players were other survivors walking in the footsteps of the show characters. We are currently trying to make the gamemode for the Prison: we'll cross the prison until a scavenge finale (as in the Atrium finale from Dead Center campaign). We are facing some problem to make this as we still newbees on Hammer. So, if anyone has a clear idea of what to do, I would be grateful. From now, we're trying to follow this Valve tutorial but as usual, things are not the same... https://developer.valvesoftware.com/wiki/L4D2_Leve…Scavenge_FinaleI've also decompile the Atrium map to see how it works, so it's in a good way. The other two chapters papermaps are not done yet but we have a good idea of what we want to do. Finally, as we want to release the campaign the same week than the new season 5 (the 12th of october this fall), you know, well as I do, that it's quite ambitious... So, we would be happy to open this project to some folks from the Core to help us especially on the environnement art and the lighting (but also on level design), and share with us their Source knowledge. (if we divide well the three chapters between few people, it could be done in time). We are working on it on our free time after work, so nobody has to be 24/24 working on it. This could become a real Mapcore project. So, share your thoughts, your ideas, your advices and your will to work together

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