This is a map I'm working on with competitive play in mind, but should also work for casual and deathmatch.
Some of my ideas for this map are, besides the obvious, to encourage gameplay with focus on wallbanging and wide use of tactical grenades (of all sorts).
I'm currently working on improving the gameplay before further work. I had the map tested on the playtest server (29-07-2014), which seemed to go well. A big thanks to all who participated, it's very appreciated emoticons/default_mapcore_smilies/emot_smile.gif (I'm sorry for the lack of spawn points, this will be fixed for next playtest session).
(The T spawn including the first parts of the areas to A, B and mid from T-spawn are most likely to change alot. Right now they're only this way because it gives the correct timing for T).
Looking for all kinds of feedback, comments, criticism, so that I can further improve the map emoticons/default_mapcore_smilies/emot_smile.gif
monthly_07_2014/post-31029-0-20051100-1406667946_thumb.jpg
monthly_07_2014/post-31029-0-87053200-1406667955_thumb.jpg
monthly_07_2014/post-31029-0-48487000-1406667971_thumb.jpg
monthly_07_2014/post-31029-0-71692600-1406667982_thumb.jpg
monthly_07_2014/post-31029-0-34209100-1406667988_thumb.jpg
