omg as nexus said.
I really love the wicked architecture in this map and the lighting is awesome.
U made the textures look really great as well somehow.
Great job really ![]()
Looking fortward to see more ![]()
omg as nexus said.
I really love the wicked architecture in this map and the lighting is awesome.
U made the textures look really great as well somehow.
Great job really ![]()
Looking fortward to see more ![]()
Marcos is a god at lighting. Something you'll learn with him. I think marcos is a true definition of a game designing artist.
indeed ferret, like u =)
Most I have to thank you guys for. I'v learned much from you Ferret and Philip.
Lighting etc looks awesome, but I'd like to see some non-squareish/weirdly HL1-style clipped sidewalks.
marcos you lie, I learned from you
looks sweet!
Quote from Nz-NexusHow do you makes the light so special and looking real?Hm.. something must be special with this map
env_glow
/me hopes marcos will finish this one
/me sighs
Yummy. Nice work! ![]()
Now the stuff i dont like:
-it looks really cramped and blocky
-It kinda looks like hl1, like one of those generic village maps with mushroom roofs
Hmm, I kinda liked it more before. Too dark now if you ask me, almost unplayably so judging from the pictures alone. Meh, maybe its this monitor (not on my own computer) since everybody else seems to love the lighting.
Thanks all ![]()
Yeah, I actualy agree that the map looks pretty generic and that this dosen't really push any limits of Source heh. I hope the impression will get better after i'v added cubemaps, a real skybox, moonlight ect..
Reno: I been thinking about it.. We will see after a real playtest how it works
I love the lightning
Cool, it looks kinda generic indeed but the lighting does the job of making it look neat and new ![]()
Any progress since then Marc0~~?
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