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dm_test

  • Marcos
  • January 22, 2005 at 11:35 AM
  • Marcos
    • January 22, 2005 at 11:35 AM
    • #1

    Been mapping on this map for some days now. The setting is, I know, booring and the layout isn't anything special.

    I just wanted to get a better grip at the new Hammer so I thought making an pretty easy dm map where I could test out some things out would be a good idea. The map size is pretty small (4-8 players would be best)

    (The jpg compression made the lighting abit bland)

    [Blocked Image: http://img157.exs.cx/img157/1215/dm1fo.jpg]

    [Blocked Image: http://img157.exs.cx/img157/186/dm27uf.jpg]

    [Blocked Image: http://img157.exs.cx/img157/4779/dm32bq.jpg]

    [Blocked Image: http://img102.exs.cx/img102/8664/dm41mx.jpg]

  • von*ferret
    • January 22, 2005 at 4:50 PM
    • #2

    hawt Love the lighting. Just get better sorroundings, as you know

  • Evert
    • January 22, 2005 at 4:58 PM
    • #3

    Cool marcos

    Let's see where you take this then

  • FrieChamp
    • January 22, 2005 at 5:19 PM
    • #4

    The first pic reminded me of Ghostbusters because it looks a bit like the old fire station they use

  • von*ferret
    • January 22, 2005 at 5:33 PM
    • #5

    I'd also like to point out to everyone how Marcos is a very intelligent person. He used worldbrushes for the majority of the interesting architecture. Than used props as ENHANCERS rather the sole "cool" thing about his level. Major props for that.

  • Evert
    • January 22, 2005 at 5:37 PM
    • #6
    Quote

    Major props for that.

    But yeah, I agree.

  • Marcos
    • January 22, 2005 at 6:32 PM
    • #7

    Thanks all

    Ferret: Thanks! It's awesome to see you noticed that. I started with the white house (first pic) and wanted to create a very nice looking house heh, so I ended up using much brushed based details. So i just kept on with that

    I know performace will suffer with much brushed based details, but this map is rather small so I think it will work.

  • Lee3dee
    • January 22, 2005 at 7:07 PM
    • #8

    looks like one of the town's from Resident evil 4 .

    Spoiler: *** **** *** *** ***** ** ***** **** **** **** *****.

    I like your lighting . are you using a texture for the lighting, or does HL2 do the spot light automatically? Are you creating your own textures and models or using the in-game ones?

    Looks really good for a Test! lol

  • Marcos
    • January 22, 2005 at 7:18 PM
    • #9

    Lee3dee: Its a special entity that lets you create the spot light beam (If you meant that)

    And it's all hl2 content

  • mike-0
    • January 22, 2005 at 7:52 PM
    • #10

    its very nice looking, but dont you think thats a random ass place for a slide?

  • ReNo
    • January 22, 2005 at 10:21 PM
    • #11

    I like the look of it and the way you have used lighting looks great, but that building seems a tad too small to be of much use for anything. Its two stories tall and yet couldn't house anything more than a stairwell really

  • Minos
    • January 23, 2005 at 4:20 PM
    • #12

    Nice atmosphere marc0! I hope u finish this one

  • Mazy
    • January 23, 2005 at 6:36 PM
    • #13

    nice, but it looks a bit cramped, and r cars supposed to drive on those roads? cuz they're kinda narrow n shit D:

    anyway, gogogo marcoz~

  • Marcos
    • January 23, 2005 at 9:41 PM
    • #14

    Hehe yeah, the map itself is very unrealistic. And as Reno pointed out the house dosnt make any sense at all actualy..

    I'll see how it plays when im finished with the base..

    Thanks for all replies!

  • von*ferret
    • January 23, 2005 at 9:48 PM
    • #15

    we lov eyou marcos, more pics now kthx

  • RD
    • January 25, 2005 at 12:45 PM
    • #16

    [Blocked Image: http://www.pitrd.com/pit/images/pitrd_pearl.jpg]

  • Marcos
    • January 25, 2005 at 3:27 PM
    • #17

    omg! Much love for RD!~~

    Pics are comming soon, so is a beta

  • Crackerjack
    • January 25, 2005 at 10:01 PM
    • #18

    Its looking pretty decent so far, but i would like to see more color, and more variation in height between the buildings

  • Marcos
    • January 28, 2005 at 4:58 PM
    • #19

    Just alittle update on whats been going on:

    [Blocked Image: http://img176.exs.cx/img176/4695/dm51jj.jpg]

    [Blocked Image: http://img188.exs.cx/img188/7076/dm61rv.jpg]

    [Blocked Image: http://img188.exs.cx/img188/4782/dm79kj.jpg]

    I just noticed the glow in the last shot look really ugly.. gonna fix that

  • Taylor Swift
    • January 28, 2005 at 5:48 PM
    • #20

    How do you makes the light so special and looking real?

    Hm.. something must be special with this map

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