With the idea of it being detachable and all the wood panelling this reminds me of a space caravan. In a good way.
(UE4) Sci-fi Colony Bunk Room
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Cheers Tron. That wasn't my intention when I started out doing this stuff, but it seems to be going more that way so now I'm just embracing it lol.
I want to be a bit more frequent in my updates, so here's a shot of the current stage of the prop dressing. Still got a lot more to do, and then I want to move on to breaking up these tileables with some grunge/grime decals, maybe some puddles etc. I've also been experimenting with a bit of colour grading and adding in a bit more colour to the environment.
There's also a Mapcore rug just below this bed but it's not in this shot!
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_15_09_2014_a.jpg]
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Much better man, much better!
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I like it! I don't know if this was intentional or not, but the retro brown kinda theme reminds me of the original Solaris movie.
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Quote from MaK
I like it! I don't know if this was intentional or not, but the retro brown kinda theme reminds me of the original Solaris movie.
This is actually a really interesting point. Agreed.
I like the scene a lot more. It's starting to look not "game-realistic" but "real" realistic, the handkerchief by the sink is a nice touch. Starting to look very human which is awesome. I still think the scene falls a little flat just because it looks like 5% space and 95% some tacky house, but that's alright. It's the theme and not your work.
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Cheers guys.
Yeah I definitely want to push the space stuff a little more, outside the window. More rooms/corridors should help give it a sense of location

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Yea yea yea, so when you will put an alien in there ?

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I really don't like the position of the drawers, it looks odd and doesn't make sense imo. Still cool.
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The small tweaks to the color scheme worked out great.
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Dude I love it, but i have no idea why on the last screen, maybe having no reference to anything spacy, it reminds me the interior of a camping car; and once you see it...
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I guess it looks like an caravan because you would expect something really futuristic like Holographic stuff and a lot of glowy bits and pieces. Instead, there is for instance that old Screen or the wired phone in there.
Also the materials shown are all things that you could find in a caravan (White plastic, wood, brown plastic, rubber-ish materials etc).
Well, these are definetly not bad things, but it makes it more difficult to think of it being something spacey/futuristic.
Turning the camera by 180 degress to show that the room is not somewhere on earth but in space would probably make you think of it being more futuristic.
Not that I think that you should do that, I just want to say that its missing something that lets you think that this is indeed something spacey.^^
I wonder what the spaceship/station would look like from the outside though.
btw, the whole style reminds me more of a http://www.stationwagon.com/gallery/pictur…_Pinto_rear.jpg than a caravan. Well, atleast the color scheme.^^
whatever, looking retro and sexy.

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Hell yeah, after you guys mentioned the caravan thing, I've really embraced it! I spent an hour or so gathering loads of caravan references lol.
So I've been doing a lot more dressing work over the past couple of weeks when I've had chance to work on this. I want to do some work on the exterior of the scene next (taking a lot of inspiration from the ISS), and then I'm going to call this done (unless I get more feedback and ideas!). I don't want to burn out on this too much. Here's some new screenshots: [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_a.jpg] [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_b.jpg] [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_c.jpg] [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_d.jpg] [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_e.jpg] I'm going to post this up for download when Im finished, with the hopes that maybe other people could learn a little about Unreal from this scene. Would you guys be interested in that?
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Yes. We're still doing a scene together btw. No homo.
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This is looking sooo goood. I love the mapcore retro rug. I need one now. Thrik can we get that up on the shop please?
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Will you share it to allow us to check your work on our computer ?

It's an amazing work dude ! -
Lookin' sweet. Especially that awesome rug and the improved view.
Along those lines, I found this on an image blog a little while ago. You know what you have to do...Quote -
Cheers guys! Glad you like it. It's been a great learning experience, I absolutely love Unreal 4!
andrew - Haha that's a really cool little image. Cheers!
@El_moroes - I'm going to look at getting it onto the Marketplace (for free!), but if that doesn't work out, I may release the source files on here.
I'm pretty much ready to call this done now, I want to move on to other things. I've learnt loads doing this, I even learnt a bit of Matinee last night and put together a little video. Matinee is really powerful! I feel like I've accomplished a lot of goals that I set out to achieve, including learning rendering in Unreal, some basic blueprint stuff (The lights are blueprints so I can tweak one value and the emissive/spotlight/pointlight values all scale from that), and a lot about lighting, post processing and Matinee. I'm hoping to get it up on the Marketplace for you guys to learn as I did!
Here's a little video playthrough. My mate made a little music track especially for this, cheers Ben!
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.And some updated screenshots. Annoyingly, I had to switch to dynamic lights meaning some bounce light has been lost, and for some reason, whenever I take a high res screenshot, my light blueprints go completely lit, so I can't take any new screenshots of certain areas! Very weird.
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_04_10_2014_a.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_04_10_2014_b.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_04_10_2014_c.jpg]
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It really did turn out great in the end. What is your next project? Will you make more Unreal stuff?
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Cheers Pone, I appreciated your comments early on. Nice to get a bit of truly honest feedback! I feel like the scene improved a lot as a result.
I'm going to be doing something much more organic next. I'm not neccessarily going to make some sort of cave covered in trees and grass, but just something non sci-fi. I was thinking of doing a scene from an old game but in Unreal.. Maybe. Not quite sure just yet.
I know for sure that I need to practice my Zbrush skills though!
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