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Mapcore Challenge - Engine Preference

  • Sprony
  • July 19, 2014 at 1:42 PM
  • 2d-chris
    • July 23, 2014 at 12:34 AM
    • #41

    Enough engine talk, what about the driver, wheels and track!

  • Minos
    • July 23, 2014 at 1:09 AM
    • #42
    Quote from 2d-chris

    Enough engine talk, what about the driver, wheels and track!


    [Blocked Image: http://www.reactiongifs.com/r/do-not-want.gif]

  • Squad
    • July 23, 2014 at 2:06 AM
    • #43

    I voted Source, because it's the engine me and a lot/most people know best, but I'm glad UE4 is following up really close (only 1 vote behind atm). Would be great to see what the Core could produce on UE4 and will probably inspire some people to try out UE4

    Oh, what happens in case of a tie?

  • El_Exodus
    • July 23, 2014 at 2:37 AM
    • #44
    Quote from Squad

    Oh, what happens in case of a tie?

    2 challenges =D

  • Squad
    • July 23, 2014 at 2:49 AM
    • #45

    [Blocked Image: http://www.cannbridgeschool.co.uk/games/animations/paperscissors.gif]

  • PogoP
    • July 23, 2014 at 9:11 AM
    • #46

    Get out of your comfort zones, people!

  • Beck
    • July 23, 2014 at 9:42 AM
    • #47
    Quote from PogoP

    Get out of your comfort zones, people!


    This! I would love to see what Mapcore could do in UE4. The stuff you guys manage in Source is awesome!


    I decided I wanted to learn UE4 before this thread was brought up and I've tried to learn something new each day so far. It is a lot of fun to use. I agree, it was daunting at first. You load it up and there's all these new windows and menus you've never seen before. But after following a few tutorials it really isn't that scary. Most of the engine is context sensitive. Meaning, whatever you have selected the engine will probably know (or at least make a best guess) what you want to do with it.


    So far I've followed a tutorial and made a small office scene. It took about an hour and half to follow and create the whole scene:

    [Blocked Image: http://i.imgur.com/TUIpexT.jpg]

    (None of the assets are mine, it's all Unreal stuff.)


    Additionally I've learnt how to create moving doors, toggle-able lights, changing colours of objects, level and class blueprints, a flashlight attached to a character, and assigning a button to turn that flashlight on and off. It's been a lot of fun!


    I have a video on my Twitch account of UE4. Was showing my friend what it could do the other day. It's just me going flying around some of the demos and looking around different parts of the engine. http://www.twitch.tv/ren182/b/549431769


    Basically, let's all learn this engine together?

  • Sprony
    • July 23, 2014 at 10:58 AM
    • #48

    Well, this poll certainly made two things clear:

    • The Core loves both Source and UE4. It's pretty even.
    • The Core doesn't really love anything else

    Anyway, we got lots of info from this. Thank you all for taking the time to vote and voice your opinions. Be on the look out for future announcements!

  • text_fish
    • July 23, 2014 at 7:05 PM
    • #49

    I just changed my vote from Source to UE4 to even things out even more BTW.

  • Beck
    • July 24, 2014 at 9:01 AM
    • #50

    I'll just leave this here...

    [Blocked Image: http://i.imgur.com/mAFcKC6.jpg]

  • TheOnlyDoubleF
    • July 24, 2014 at 9:23 AM
    • #51
    Quote from Beck

    I'll just leave this here...

    [Blocked Image: http://i.imgur.com/mAFcKC6.jpg]

                 

  • tomm
    • July 24, 2014 at 9:51 AM
    • #52
    Quote from TheOnlyDoubleF

                 

    [Blocked Image: http://replygif.net/i/520.gif]

  • Sprony
    • July 24, 2014 at 9:57 AM
    • #53
    Quote from Beck

    I'll just leave this here...

    [Blocked Image: http://i.imgur.com/mAFcKC6.jpg]


    [Blocked Image: http://i.imgur.com/B1EgGS5.gif]

  • PogoP
    • July 24, 2014 at 10:10 AM
    • #54

    Cool, could you give a link to the thread? I presume that's for the new open-source unreal tournament?

  • Beck
    • July 24, 2014 at 10:42 AM
    • #55
    Quote from PogoP

    Cool, could you give a link to the thread? I presume that's for the new open-source unreal tournament?


    Found it on Reddit.

    http://www.reddit.com/r/gaming/comme…g_pretty_sweet/


    The guy took a screenshot from last nights livestream. Walkthrough of the area here:

    https://www.youtube.com/watch?v=z8Nlz7XonCs#t=92

  • Castle
    • July 24, 2014 at 5:12 PM
    • #56

    The UT4 picture. Nice! That was built with mostly brushes for its block out now it looks like that!!

  • FMPONE
    • July 24, 2014 at 5:57 PM
    • #57

    It looks nice, especially considering its just the tip of the iceberg.

  • Castle
    • July 24, 2014 at 8:21 PM
    • #58
    Quote from FMPONE

    It looks nice, especially considering its just the tip of the iceberg.


    Its the tip of the tip honestly. I think this engines lifespan is going to take us until the first man steps foot on mars.

  • Minos
    • July 25, 2014 at 1:28 AM
    • #59

    Found some cool tutorials here that cover almost everything you need to know to make a working level (including modeling and texturing): http://www.3d-palace.com/category/free-videos/page/2/

  • Erratic
    • July 25, 2014 at 1:39 AM
    • #60

    good lordy this ue4 content pipeline is some fast shit


    screen space reflections are the new sharpen filter


    7/10 engine would create test scene again

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