After finishing a very early alpha version of my WIP map (I'll make a thread for that later once I fix this) I seem to have come across a radar issue. It's never aligned correctly, and I'm following the tutorials insanely accurately. I couldn't turn my resolution to 1280x1080 or whatever it was, because my monitor doesn't support it. Thought the tutorial said to just use cl_leveloverviewmarker 768 if I couldn't use that resolution (my resolution is 1366x768). Any suggestions?
Need some help with a radar
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You should add the game, you're talking about, next time.

But i think you're talking about CS:GO. Please post the description .txt file you made for the radar.dds file. Maybe there is a mistake inside of it.
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go into window mode, then change the screen to 1280x1024. make sure the overview is aligned closest to the left side as you will be cropping out the right side.
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Quote from El_Exodus
You should add the game, you're talking about, next time.

But i think you're talking about CS:GO. Please post the description .txt file you made for the radar.dds file. Maybe there is a mistake inside of it.
Whoops. But it is csgo. I'll try what cashed said and if it doesn't work I'll post the .txt file.
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not 100% but the radar has to be 1024x1024. The overview marker i don't think works in CSGO
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You can also take the overview screenshot in a different resolution and then scale it down to 1024*1024 afterwards. Make sure to set cl_leveloverviewmarker accordingly.
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The standard resolution to take the overview screenshot is 1280x1024 (4:3 aspect ratio).
In your case, and since you are limited by your laptop screen of max resolution 1366x768 (16:9), the easiest solution is to set your resolution to 1024x768 (4:3), then set cl_leveloverviewmarker 768 (instead of 1024).
Once you reach the editing phase in Photoshop/Gimp, crop your image to 768x768 instead of 1024x1024 and you should be set.
Alternatively send your map to one of your mates who has a bigger screen
and let him do the hard work.Good luck
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Just for info: If you are building your level in 3ds Max with Wall Worm, there is a native function to render your level overview and make the text file all at once. It is under Wall Worm > Wall Worm Materials > Export Overview Texture. It creates overviews and radars, as well as TGA files (and a function to compile the TGA to VTF if not using DDS).
More info here: Overview Exporter.
This is for people like me who have always felt like the steps for making an overview have always been overly complicated.
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Quote from will2kDisplay More
The standard resolution to take the overview screenshot is 1280x1024 (4:3 aspect ratio).
In your case, and since you are limited by your laptop screen of max resolution 1366x768 (16:9), the easiest solution is to set your resolution to 1024x768 (4:3), then set cl_leveloverviewmarker 768 (instead of 1024).
Once you reach the editing phase in Photoshop/Gimp, crop your image to 768x768 instead of 1024x1024 and you should be set.
Alternatively send your map to one of your mates who has a bigger screen
and let him do the hard work.Good luck
I tried this and the layout was off center. I'm gonna try to get someone with a large monitor to help me out with this. Anyone on here interested in helping out a mate?
Quote from shawnolsonJust for info: If you are building your level in 3ds Max with Wall Worm, there is a native function to render your level overview and make the text file all at once. It is under Wall Worm > Wall Worm Materials > Export Overview Texture. It creates overviews and radars, as well as TGA files (and a function to compile the TGA to VTF if not using DDS).
More info here: Overview Exporter.
This is for people like me who have always felt like the steps for making an overview have always been overly complicated.
Is there a way to import a Hammer file into this editor just so I can make the overview, then use hammer for everything else? If so, you're a lifesaver!
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I'm repeating myself now, but just copy&paste your .txt file you use for the radar. I had a minor problem myself inside there which caused the problem.

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well, you didn't make the mistake which i made.
i'm sorry that i couldn't help that way. but i think i could help by taking the screen if you'd send me the .bsp. -
Quote from NoahHasAnIDE
I tried this and the layout was off center. I'm gonna try to get someone with a large monitor to help me out with this. Anyone on here interested in helping out a mate?
Once you crop your image to 768x768, resize it to 1024x1024 and it will work fine.
For the sake of it, I made a test map and tried it and it works flawlessly. If you keep the DDS image at 768x768 then it will be off-centered as you mentioned but once you resize it to 1024x1024, it will work pretty fine.
Hope this helps
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Quote from shawnolson
Just for info: If you are building your level in 3ds Max with Wall Worm, there is a native function to render your level overview and make the text file all at once. It is under Wall Worm > Wall Worm Materials > Export Overview Texture. It creates overviews and radars, as well as TGA files (and a function to compile the TGA to VTF if not using DDS).
More info here: Overview Exporter.
This is for people like me who have always felt like the steps for making an overview have always been overly complicated.
Every time I read one of your posts, I get tempted more and more to start learning 3DS max to be able to use WWMT

Wish I had more free time

Thanks for all your efforts to bring an alternative to Hammer.
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I will try what you said will2k. Unfortunately 3dsmax won't install for me, probably because my laptop isn't supported. Too bad too, since I can get a free student copy.
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Quote from NoahHasAnIDEQuote from will2k
Every time I read one of your posts, I get tempted more and more to start learning 3DS max to be able to use WWMT

Wish I had more free time

Thanks for all your efforts to bring an alternative to Hammer.
NoahHasAnIDE Yes, you can... but in my opinion, that in itself would be more of a hassle than just doing it the old fashioned way. Not because getting it all into Max is necessarily bad/hard, but installing, setting up, importing your materials into a Max-ready format, etc... would take far more time than just making one the traditional way. I have a million reasons why I think you should use Max instead of Hammer... but I'm hard pressed to justify using Max/Wall Worm just to get an overview/radar texture. It would kind of be like setting up NASA and the Jet Propulsion Lab to help you fix a flat tire on a bike

will2k Reading that makes me happy. I have dealt with so many strongly opinionated criticisms about my sanity on turning my back on Hammer. By the time I really understood Source, I had already been dreaming of using Max. My luxury is that I always wanted it, already know Max, and have the benefit of knowing how WW works. I'm pretty sure if I could just transfer what is in my brain to the community, 99% of everyone would also abandon Hammer.
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Quote from shawnolsonQuote from will2k
Every time I read one of your posts, I get tempted more and more to start learning 3DS max to be able to use WWMT

Wish I had more free time

Thanks for all your efforts to bring an alternative to Hammer.
NoahHasAnIDE Yes, you can... but in my opinion, that in itself would be more of a hassle than just doing it the old fashioned way. Not because getting it all into Max is necessarily bad/hard, but installing, setting up, importing your materials into a Max-ready format, etc... would take far more time than just making one the traditional way. I have a million reasons why I think you should use Max instead of Hammer... but I'm hard pressed to justify using Max/Wall Worm just to get an overview/radar texture. It would kind of be like setting up NASA and the Jet Propulsion Lab to help you fix a flat tire on a bike

will2k Reading that makes me happy. I have dealt with so many strongly opinionated criticisms about my sanity on turning my back on Hammer. By the time I really understood Source, I had already been dreaming of using Max. My luxury is that I always wanted it, already know Max, and have the benefit of knowing how WW works. I'm pretty sure if I could just transfer what is in my brain to the community, 99% of everyone would also abandon Hammer.
Good news! I have fixed the radar. And I will learn how to use max once my new computer comes in and i can actually run the software.
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