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[HL2:ep2] Overflow

  • marnamai
  • June 28, 2014 at 9:40 PM
  • marnamai
    • June 28, 2014 at 9:40 PM
    • #1

    This is my entry for the interlopers.net mapping competition

    DOWNLOAD:http://www.moddb.com/mods/overflow/downloads [Blocked Image: http://i347.photobucket.com/albums/p461/marnamai/2014-06-27_00006_zps69f0a8b2.jpg][Blocked Image: http://i347.photobucket.com/albums/p461/marnamai/2014-06-27_00012_zpsbca76835.jpg][Blocked Image: http://i347.photobucket.com/albums/p461/marnamai/2014-06-27_00018_zps5f0b2595.jpg][Blocked Image: http://i347.photobucket.com/albums/p461/marnamai/2014-06-27_00015_zpse27bf543.jpg]

  • Sprony
    • June 28, 2014 at 10:10 PM
    • #2

    That's looking sick dude. Downloading now.

  • FMPONE
    • June 29, 2014 at 8:05 AM
    • #3

    This is exciting. Downloading.

  • General Vivi
    • June 29, 2014 at 9:20 AM
    • #4

    Nice man! Glad I got to playtest early on. Going to play the final version now

  • holiestcows
    • June 29, 2014 at 10:58 PM
    • #5

    Great map! Ive been following your development of it on Interlopers. Good job on the release.

  • FMPONE
    • June 29, 2014 at 11:47 PM
    • #6

    Color me impressed.


    Quote

    The boss battle with the APC was well designed: I wondered how I was supposed to fight it, until I noticed the conspicuous amount of mines laying around. That's good design, it made me feel smart, but it didn't punish me for not figuring it out fast enough. Great stuff.


    Two major criticisms:


    1) I didn't get to fight the strider. If you show me a strider, I should get a chance to fight it! (imo)


    2) The pacing was a little flat, the entire time you're just under threat and scrutiny pretty much, except for a very brief meet-up with the friendly NPCs. Still, this doesn't hurt the mod too much because it does feel action packed. Just a little too rushed perhaps, a good warm-up part in the beginning, and maybe after you kill the sniper, would have brought things to the next level IMO.


    A solid 8/10 I'd say, with those two relatively simple improvements it becomes a 10/10. Solid stuff and on the verge of brilliance.

    Display More
  • Taylor Swift
    • July 1, 2014 at 1:46 PM
    • #7

    cool

  • Drakeee
    • July 8, 2014 at 4:31 PM
    • #8
    Quote

    played through it there, enjoyed it.


    I felt the combine were a little dopey... they'd stand in the same spot a lot when I was fighting them just before the sniper tower.

    Enjoyed using the sniper gun to take out the people on the bridge - very good fun. Though iI didnt think it was obvious enough I had to jump out of it to the road.

    the apc battle was good, as mentioned above I felt smart when I figured out to use the mines to kill the apc.

    Ending was a bit of an anti climax to say the least though!

    edit: reading the interlopers wip thread, someone mentioned a magnum... i never even saw one

    Display More

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