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[CSGO] cs_sportscentre

  • Skybex
  • June 26, 2014 at 4:34 PM
  • Skybex
    • June 26, 2014 at 4:34 PM
    • #1

    Hi guys. Started working on this after me and rzl got bagra released. Its a fairly large hostage rescue map with the hostages quite spread out so you cant camp the one spot and guard them all. It functions a bit more like a de_map where you have to protect the 2 sites so you need to be aware of what's going on with your team mates.


    Also looking for suggestions on what to call the map. cs_sportscentre is too long a name to use.


    [Blocked Image: http://www.skybex.com/images2/sports_01.jpg][Blocked Image: http://www.skybex.com/images2/sports_02.jpg][Blocked Image: http://www.skybex.com/images2/sports_03.jpg]T spawn

    [Blocked Image: http://www.skybex.com/images2/sports_04.jpg]

    CT spawn

    [Blocked Image: http://www.skybex.com/images2/sports_05.jpg]


    Will get an overview soon, the roof and stadium part causes havoc with taking an overview screenshot so will probably have to manually paint most of it.

  • SirK
    • June 26, 2014 at 4:59 PM
    • #2

    That looks sick dude! I like the idea of having "bomb-site-hostages". Because I hated the tiny hostage spawns in maps like Office and Assault.

  • spence
    • June 26, 2014 at 5:26 PM
    • #3

    Nice, this is looking great so far!

  • Pampers
    • June 26, 2014 at 5:39 PM
    • #4

    very nice, but the scale on some of those textures are huge

  • Vilham
    • June 26, 2014 at 5:46 PM
    • #5

    nooice

  • El_Exodus
    • June 26, 2014 at 6:08 PM
    • #6

    Definitely nice looking. Altough i'm not really a fan of cs maps.


    What about cs_stadium or cs_dome as mapname?

  • Skybex
    • June 26, 2014 at 8:00 PM
    • #7

    Thanks for the comments guys.


    Pampers. Where exactly do you feel the textures are overscaled? Nothing looks off to me.


    El_Exodus. Stadium was the first name I went for, but since its not really a stadium I changed it. Will probably return to that name though as although its not entirely accurate, its far better than cs_sportscentre

  • text_fish
    • June 26, 2014 at 8:10 PM
    • #8

    Looking good! How about:


    cs_ringcs_athletecs_arenacs_oval I think as there's already a famous de_stadium it would be best avoided. It wouldn't harm to go more abstract if you can't find a good literal one -- something like cs_strife for example. Re: Overview, a quicker way than manual painting would be to take one overview screenshot with props, details etc. turned on and one without. Then put the image with full props/details in a layer above the empty one and apply the eraser tool liberally to any areas with too many ceiling details to reveal the simpler image below.

  • Pampers
    • June 26, 2014 at 11:00 PM
    • #9
    Quote from Skybex

    Pampers. Where exactly do you feel the textures are overscaled? Nothing looks off to me.

    mostly the huge tiles everywhere

  • text_fish
    • June 26, 2014 at 11:07 PM
    • #10

    The grouting does seem quite thick now you mention it.

  • Skybex
    • June 26, 2014 at 11:24 PM
    • #11

    Might be the grout as text_fish mentions as the tile textures are the same size as most of the stock ones. Is it just the black and white tiles that look off or do the pool ones also look off? I will reduce the grout thickness on them as a test and post comparison shots

  • ElectroSheep
    • June 26, 2014 at 11:30 PM
    • #12

    cs_sport is okay for me.

  • FMPONE
    • June 27, 2014 at 12:39 AM
    • #13

    Looking sharp!


    cs_strength ?

  • UnknownPredator
    • June 27, 2014 at 12:57 AM
    • #14

    Looks really good, Loving the colors in the first pic!


    cs_court?

  • General Vivi
    • June 27, 2014 at 1:01 AM
    • #15

    Looking nice!

    Will you guys playtest this on the mapcore server at some point?

  • Skybex
    • June 27, 2014 at 4:46 PM
    • #16

    Yeah I have already spoke to rzl about getting it tested, but I keep doing things to break the build so haven't managed to send him a testable build yet. Expect to see it very soon.


    Also I did some tests with the tiles and there was very little difference between all the versions. I think some of the problem might be because they look too much like kitchen floor tiles so I decided to replace them entirely for a new texture.

  • super_toaster
    • June 28, 2014 at 4:57 AM
    • #17

    damn this looks awesome

  • kinggambit
    • June 28, 2014 at 8:40 AM
    • #18

    Can't you just select everything at roof-level and hide them as a visgroup (then do a fast compile for a roofless top-down view)? Seems like a faster option than hand painting everything in.


    Looking good! Can't wait to try it out!


    EDIT: my suggestions are either cs_colosseo (italian for colloseum) or CS_xXx_BATTLEPLEX_2014_xXx

  • Drakeee
    • July 4, 2014 at 4:36 PM
    • #19

    Absolutely LOVE the circular ceiling

  • Simonay
    • July 7, 2014 at 4:09 PM
    • #20

    Wow, this looks fantastic! I like the idea of more distanced hostages as well, I imagine it would make it more popular in competitive modes seeing as it encourages slightly more tactical decisions than the regular 'make a run for it'.


    Some names:

    - cs_compete

    - cs_gold (as in gold medals (don't hit me))

    - cs_track

    - cs_olympic

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