1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Insurgency Mapping Contest

  • Steppenwolf
  • June 25, 2014 at 4:08 PM
  • Steppenwolf
    • June 25, 2014 at 4:08 PM
    • #1

    Don't know if this cross promotion is allowed here but i just want to give a heads up to fellow source level designers that we have started a mapping contest for Insurgency. Ther's some cool prices and cash to win.


    Head over to gamebanana for more infos:


    http://gamebanana.com/contests/48


  • FMPONE
    • June 25, 2014 at 5:37 PM
    • #2

    Exciting stuff!

    Who will rise to the occasion????!

  • Minos
    • June 25, 2014 at 6:43 PM
    • #3

    Awesome!!

  • Vilham
    • June 25, 2014 at 6:58 PM
    • #4

    I would love to make a map, but don't think I have the time tbh. These competitions always come at the least opportune times.

  • dux
    • June 25, 2014 at 7:17 PM
    • #5

    8 weeks is a bit slim in my opinion to make a really good map for a game such as Ins.

  • Spherix
    • June 25, 2014 at 8:55 PM
    • #6

    I haven't a clue how the game even plays. Are close quarter maps a thing? I don't see how anyone could produce proper value in that timespan if we're concerning mapsized similar to csgo

  • FMPONE
    • June 25, 2014 at 10:12 PM
    • #7

    Keep in mind that this is an opportunity to get your work published in a proper title. If you don't have much or any industry experience, you know how critical that first game is in terms of job requirements etc.

    Yes the timespan is short. So go for it, there might not be as much competition.

  • Steppenwolf
    • June 25, 2014 at 10:54 PM
    • #8

    Possible that it will get extended but that's not me to decide. And keep in mind the map doesn't have to be finished in every regard. The winning map just needs to be better then all the other maps.

    I don't know how other map contests have handled it but isn't it the norm that winning maps will see more polish and optimizations afterwards before they get released as an official map?

  • Pampers
    • June 25, 2014 at 11:37 PM
    • #9

    what incentive would you have to finish the map after you've won then?

  • Steppenwolf
    • June 26, 2014 at 12:51 AM
    • #10

    I haven't organized the contest or ever participted in one but my guess would be that some legal documents will be signed to switch ownership of the intellectual property and then it's up to us to get the map through QA should that be necessary. Or who knows maybe someone will even land a proper job.

  • FMPONE
    • June 26, 2014 at 2:21 AM
    • #11
    Quote from Steppenwolf

    Or who knows maybe someone will even land a proper job.


    I cannot stress this enough. There are plenty of talented folks sort of inside/outside the industry posting on these forums. You may be waiting for an opportunity, you may have assumed it won't happen. I know a few of you I have in mind as I say this, who are perfectly capable mappers. If you know the Source engine, you must see this as an opportunity worth seizing.


    and I'm talking about beyond $1,000 and all of the additional prizes. I'm talking about a gig, a resume piece, the knowledge that you won a contest. Many of you should start work right away. *uncle sam pointing at you*


    Insurgency is a great team. Kikette and the rest of the team created some EXCELLENT assets, and maps to learn from. Carpe Diem.

  • Spherix
    • June 26, 2014 at 7:59 AM
    • #12

    So Shawn, are you entering ?

  • ElectroSheep
    • June 26, 2014 at 8:51 AM
    • #13

    I would love to and I miss the time I was working with you guys But 8 weeks is just a big NO ^^

  • PogoP
    • June 26, 2014 at 9:42 AM
    • #14
    Quote from FMPONE

    I cannot stress this enough. There are plenty of talented folks sort of inside/outside the industry posting on these forums. You may be waiting for an opportunity, you may have assumed it won't happen. I know a few of you I have in mind as I say this, who are perfectly capable mappers. If you know the Source engine, you must see this as an opportunity worth seizing.


    and I'm talking about beyond $1,000 and all of the additional prizes. I'm talking about a gig, a resume piece, the knowledge that you won a contest. Many of you should start work right away. *uncle sam pointing at you*


    Insurgency is a great team. Kikette and the rest of the team created some EXCELLENT assets, and maps to learn from. Carpe Diem.


    Heroic words. I expect to see this on a motivational poster in cs_office.

  • Spherix
    • June 26, 2014 at 11:41 AM
    • #15

    I actually had a few minutes to spare and drew up a pretty scalable layout that probably supports most of their gamemodes in a single map.. I doubt i'll have the time for this since so many stuff is on hold, but I purchased the game to take a look. Who knows.

  • Jonny-Higgins
    • June 26, 2014 at 1:13 PM
    • #16

    Hi All,


    As Shawn correctly says this could be a fantastic opportunity for a freelance artist to get their content in a published title, or additional resume content for an existing industry employee. It really is an awesome opportunity to have your content looked at in detail by a developer.


    We realize 8 weeks is quite short (and I will talk to NWI about potentially extending it), however the winning submissions will have plenty of time after the deadline to work with the games developers to perfect their map and really bring it up to game-ready level.


    What we are really looking for is the creative vision, to bring something new to insurgency, so even if you just get an alpha or beta version out, all the minor gameplay tweaks and optimisation can be done later on.


    Any other questions feel free to ask

  • LATTEH
    • June 26, 2014 at 1:24 PM
    • #17

    Damn it the chivalry contest is ending and this sounds awesome. I just wanted a couple days of not working in an editor D:

  • Spherix
    • June 26, 2014 at 2:17 PM
    • #18

    If you want new stuff; are new game-modes actually something you want people to look into, or just new themes/maps? If gameplay is a yes: is Vscript or LUA etc. supported?

  • will2k
    • June 26, 2014 at 2:22 PM
    • #19
    Quote from FMPONE

    I cannot stress this enough. There are plenty of talented folks sort of inside/outside the industry posting on these forums. You may be waiting for an opportunity, you may have assumed it won't happen. I know a few of you I have in mind as I say this, who are perfectly capable mappers. If you know the Source engine, you must see this as an opportunity worth seizing.


    and I'm talking about beyond $1,000 and all of the additional prizes. I'm talking about a gig, a resume piece, the knowledge that you won a contest. Many of you should start work right away. *uncle sam pointing at you*


    Insurgency is a great team. Kikette and the rest of the team created some EXCELLENT assets, and maps to learn from. Carpe Diem.


    Vote FMPONE mayor of mapcore 2014

  • spence
    • June 26, 2014 at 2:34 PM
    • #20

    Those are some really nice prizes for the winner!

    As someone who worked on this project as a designer through the early stages, I have one piece of advice to anyone entering: go wild with the theme of your entry!

    As a small team we were relatively limited in the range of environments that could be created, but as a lone designer (or a small team focusing on one map), you have no such restrictions aside from the time limit!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™