So, the map is not called de_township anymore, since the art style changed by 180°. It's now called de_sirius and uses modern architecture as references.
I also started to create a devblog about the map, which can be found here: http://exodus-devblog.blogspot.de/
OLD post:
QuoteDisplay MoreHello folks,
i'm new to Mapcore and want to thank you in advance for any tips and suggestions you may give me.
Currently i'm working working on de_township. This map is designed for competitive gameplay in CS:GO. It's still very Pre-Alpha but i wanted to show the current state to experienced Mappers to get some thoughts and suggestions.
So far i'm mostly happy with the rough layout, except for the mid. Imho it's too open and too easy for the CT side to frag rushing T's. I don't have a solution for this issue yet. I really do hope, that you have some advice and ideas for that.
To show the map off, i made 2 gameplay videos and a editor-screenshot to show the rough layout. One video is a bit older (v1) and the other one (v2) is nearly the current state.
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If there's any interest in playtest the map, just comment in this Thread. I would appreciate that.
Before i'm going to make the map good-looking i want the layout to be good.