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co_kurt

  • Jezpuh
  • January 20, 2005 at 11:49 PM
  • ReNo
    • January 22, 2005 at 2:12 AM
    • #21

    I don't get why people would lock the thread due to one flame that was more of a small spark in a metal room doused with water. The thread is still going fine - just delete the irrelevant posts if you really feel the need to do something.

  • mike-0
    • January 22, 2005 at 3:07 AM
    • #22

    /me lix

  • MagicTMP
    • January 22, 2005 at 9:07 AM
    • #23

    great job there jezpuh

  • Marcos
    • January 22, 2005 at 9:58 AM
    • #24

    Kurt Nilsen? YAS!?

    Looks good jezpuh. Would be nice to see some of the bigger areas

  • st0lve
    • January 22, 2005 at 12:14 PM
    • #25
    Quote from Marcos

    Kurt Nilsen? YAS!?

    Now thats VERY insulting.But I like the maps, the colors and I luv i jezzpuphz~

  • GrayFox
    • January 22, 2005 at 1:25 PM
    • #26
    Quote from Schmung

    Sod off. I'd much rather play HL at 100 fps rather than dicking around with Source at 25fps and there are many people in the same boat as me, besides which nothing of NSs complexity and originality will be out for ages on source.

    Yeah, but when they do come out they will most likely beat NS in complexity and originality...

  • Jezpuh
    • January 22, 2005 at 1:28 PM
    • #27

    Could we get back on topic? I know it doesn't look that good, but then again, I only came up with it in 5 minutes of spare time. I'll continue working on it later today.

    Also, just ignore Nexus.

  • Taylor Swift
    • January 22, 2005 at 1:49 PM
    • #28
    Quote from Jezpuh

    Could we get back on topic? I know it doesn't look that good, but then again, I only came up with it in 5 minutes of spare time. I'll continue working on it later today.Also, just ignore Nexus.

    5 min of work..

  • Zyn
    • January 22, 2005 at 3:17 PM
    • #29

    Jezpuh : So far of what I have seen of co_kurt, it looks pretty nice.

    And Nz-Nexus , keep quiet and stay on topic.

    Anything else goes here : http://mapcore.net/forums/viewforum.php?f=20

  • D3adlode
    • January 22, 2005 at 8:25 PM
    • #30
    Quote from slicky

    I also have a set of texes i made by rendering and tweaking the doom3 texes:[Blocked Image: http://img96.exs.cx/img96/3735/nsthing31lm.jpg]

    That could almost be an early Doom 3 screenshot, excellent work my man.

    Map looks good Jez, but it's missing something currently...

  • Jezpuh
    • January 23, 2005 at 12:02 AM
    • #31

    [Blocked Image: http://jezpuh.shatteredminds.net/kurt/co_kurt15.jpg]

    [Blocked Image: http://jezpuh.shatteredminds.net/kurt/co_kurt16.jpg]

    [Blocked Image: http://jezpuh.shatteredminds.net/kurt/co_kurt18.jpg]

    [Blocked Image: http://jezpuh.shatteredminds.net/kurt/co_kurt19.jpg]

    I thought I had already posted this. Seems I didn't. Anyway, I made this two days ago.

  • Taylor Swift
    • January 23, 2005 at 12:49 AM
    • #32

    Well.. Not so bad. :-?

    But is this map only made of corridors?

  • Jezpuh
    • January 23, 2005 at 1:30 AM
    • #33

    Currently, yes. But I've only got very few done, so hang thight.

  • InsaneSingingBlender
    • January 23, 2005 at 2:47 AM
    • #34

    add a room with aliens inside of tubes~

  • ReNo
    • January 23, 2005 at 2:36 PM
    • #35

    In the third new shot, the hatch type texture on the right hand wall is too blue compared to the other grey textures and looks really out of place. You should either modify the colour tone a little or find a new texture IMO.

  • Jezpuh
    • January 23, 2005 at 5:01 PM
    • #36

    Way ahead of you

    [Blocked Image: http://jezpuh.shatteredminds.net/co_kurt21.jpg]

  • Taylor Swift
    • January 23, 2005 at 5:09 PM
    • #37

    omg omg cool. omg best map ever.

  • hamst3r
    • January 23, 2005 at 5:25 PM
    • #38

    the lighting looks great but the textures seem blurry....

  • AndyPants
    • January 23, 2005 at 5:28 PM
    • #39

    I agree, it looks tight but would look 10 times better with sharper textures

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