Your probably all wondering, what happened to the Unreal office level i was working on. Well i got inspired on the plane while we waited for our bags from Useless Airways. Started drawing and came up with something more creative.
This is 1 of 4 locations in the level. They will all be located on pieces of rock debris. Rachel's Diner is 70% complete with textures needed to be fine-tuned and objects smoothed. Total poly count for rachel's is 13000 including the piece of rock. Next i need to add some walkways and spaceships. I thought I would use Epic's spaceships as the vehicles scattered around the level. Make them swoop around the area, showing a busy town. I was thinking of making 1 or 2 ships playable, to get from one place to another quickly, maybe in a hidden area, but we'll see
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The two drunks are characters from the game, that I repositioned as is the bartender too. Need to add particles to the rocket engine, food machine and dripping waste from the pipes. But all that is sugar coating later.
Concept
[Blocked Image: http://www.lee3dee.com/ut2004/space/rachels_concept01.jpg]
Screenshots
[Blocked Image: http://www.lee3dee.com/ut2004/space/rachel_01.jpg]
[Blocked Image: http://www.lee3dee.com/ut2004/space/rachel_02.jpg]
[Blocked Image: http://www.lee3dee.com/ut2004/space/rachel_03.jpg]
[Blocked Image: http://www.lee3dee.com/ut2004/space/rachel_04.jpg]
[Blocked Image: http://www.lee3dee.com/ut2004/space/rachel_05.jpg]
Open to Suggestions, comments, ideas ![]()
edit: oh, Pete's Garage is in the modeling stages, be posting concept and screens soon ![]()