CS:GO EMPIRE
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Finallllllyyy getting a break from work, so there's a long list of things that need to be fixed and I'll keep everyone updated for the next few days as I continue to adjust the level based on feedback. Thanks again for the support!
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http://steamcommunity.com/sharedfiles/fi…s/?id=509649992
https://www.reddit.com/r/GlobalOffens…th_update_feed/
Septermber 25th Update Notes
Gameplay Updates
-Created small openings for grenades through the windows overlooking A siteUpcoming update
-Based on feedback provided by Mapcore/Reddit fine tune the Map for an official release -
Really like the map!
Took some images for feedback.
Agree with kinggambit - the route to B from here is a little easy to miss. The decal and light definitely helps make players more aware that the route exists, but the door itself is somewhat tucked away. Maybe make the door taller and wider so it can be seen as soon as you enter from here?
[Blocked Image: http://www.skybex.com/home/emp1.jpg]
[Blocked Image: http://www.skybex.com/home/emp2.jpg]
Also possible for new players to miss the vent on the right when coming from this door.
[Blocked Image: http://www.skybex.com/home/emp3.jpg]
Even when looking to the right.
[Blocked Image: http://www.skybex.com/home/emp4.jpg][Blocked Image: http://www.skybex.com/home/emp5.jpg]
Maybe move the vent portion off the wall, like in de_nuke.
[Blocked Image: http://www.skybex.com/home/emp6.jpg][Blocked Image: http://www.skybex.com/home/emp7.jpg]
When entering A site from here, the route on the right is a little hidden by the crate.
[Blocked Image: http://www.skybex.com/home/emp8.jpg]
Means that new players might also miss the vent that leads to B.
[Blocked Image: http://www.skybex.com/home/emp9.jpg]
Maybe make these breakable for smokes?
[Blocked Image: http://www.skybex.com/home/emp10.jpg]
Smoking through the broken windows I find quite difficult because the gaps are really narrow. Maybe make the broken bits a little wider?
[Blocked Image: http://www.skybex.com/home/emp11.jpg]
Some of the corridors might be difficult to describe in callouts. These ones could benefit from having something that uniquely defines the areas so that when the bomb drops it is really easy for new players to describe the location.
[Blocked Image: http://www.skybex.com/home/emp12.jpg][Blocked Image: http://www.skybex.com/home/emp13.jpg][Blocked Image: http://www.skybex.com/home/emp14.jpg][Blocked Image: http://www.skybex.com/home/emp15.jpg][Blocked Image: http://www.skybex.com/home/emp16.jpg][Blocked Image: http://www.skybex.com/home/emp17.jpg][Blocked Image: http://www.skybex.com/home/emp18.jpg][Blocked Image: http://www.skybex.com/home/emp19.jpg][Blocked Image: http://www.skybex.com/home/emp20.jpg]
[Blocked Image: http://www.skybex.com/home/emp21.jpg]
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Played this map on cevo last night which was pretty cool!
[Blocked Image: http://i.imgur.com/fqVhr51.png]
one minor thing that fucked me up one round- this change in brush height catches nades. @FMPONE had a similar issues with trims on cache if I recall correctly?
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Quote from OrnateBaboon
I was thinking about having the vents in this room instead of the CT Main room. Might be in the next update.
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There's no way of moving this to 3D? even merging it with CSGO Empire thread!?
Trying to consolidate the amount of space my threads are taking up'
I could also just start an Empire 2018 thread and link to both the 2014 and 2015 threads
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Thank you!
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But where is the DL? All links go nowhere....

Found it..
https://steamcommunity.com/sharedfiles/fi…s/?id=576411037
I guess...
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