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What I'm Working On

  • FMPONE
  • June 5, 2014 at 12:49 PM
  • noobgames
    • August 31, 2017 at 2:34 PM
    • #381
    Quote from FMPONE

    3 hours ago, FMPONE said: Hi all!

    Here's a preview of DE_SUBZERO. The awesome Tanuki (creator of Seaside and Downtown) helped design the layout, and I created all the art. However, penE from DE_CACHE made the old-school crates as a cameo, I love that guy :D Shout out to all the wonderful people who provided helpful feedback on the visuals and gameplay so far!

    Display More

    *Compliments the detailing in map

    *Says something about how realistic it looks

    *Says something about how I can't wait for this to be released

  • JorisCeoen
    • August 31, 2017 at 2:44 PM
    • #382

    me: wants to build a map

    >>> sees mapcore fmpone thread <<<


    me: can someone show me the door please?

  • Rad
    • August 31, 2017 at 3:01 PM
    • #383
    Quote from JorisCeoen

    14 minutes ago, JorisCeoen said: me: wants to build a map

    >>> sees mapcore fmpone thread <<<


    me: can someone show me the door please?

    FMPONE ruining everyone's motivation since 2012.

  • catfood
    • August 31, 2017 at 3:08 PM
    • #384

    Looks great man congratz! kinda reminds me of Deadspace3 wich is nice :) also good job on the ice blocks in the first two screenshots and I love this spot in particular: btw have you tried making it a darker / night skybox? could bring out the aurora more

  • FMPONE
    • August 31, 2017 at 3:10 PM
    • #385
    Quote from catfood

    Just now, catfood said: Looks great man congratz! kinda reminds me of Deadspace3 wich is nice :) also good job on the ice blocks and I love this spot in particular: btw have you tried making it a darker / night skybox? could bring out the aurora more

    Thank you dude!

    Your maps for CS:S were so inspiring back in the day, they were my favorite. My GF gave me lots of feedback on that area, maybe that's why it turned out nice. She's smart...

    I could try that with the skybox, thank you!

  • Utopia
    • August 31, 2017 at 3:38 PM
    • #386

    ...

    Spoiler

  • sevin
    • August 31, 2017 at 3:41 PM
    • #387

    I like the idea of a darker, more "depressing" interior design. You have a history of bright, clean maps and I'd love to see something with a grittier tone from you. Then again, ice is pretty reflective...

    When does it hit the workshop? ;)

  • El_Exodus
    • August 31, 2017 at 3:48 PM
    • #388
    Quote from catfood

    40 minutes ago, catfood said: Looks great man congratz! kinda reminds me of Deadspace3 wich is nice :) also good job on the ice blocks in the first two screenshots and I love this spot in particular: btw have you tried making it a darker / night skybox? could bring out the aurora more

    That's the first thing you see when you spawn as CT.. With all that blood moving to somewhere else than your brain, there is no way this map is going to be CT sided - if you know what i mean.

    Great job, FMPONY

  • leplubodeslapin
    • August 31, 2017 at 3:52 PM
    • #389

    Holy shit O_O

    Dude you're insane. I'm so glad for you that you decided to make your own art, obviously it took you a enormous amount of time but you did exactly what you wanted.

    About the Aurora, I wouldn't react the same as others. First of all, they are far away up in the sky, you can't see one with a mountain behind it, I don't think that's possible at all. They are freaking huge ! Also, it seems to happen during the day and you just can't see them during they day, sky needs to be dark and without clouds to see them. Also, the green ones aren't visible in real-time, you have to use an APN with long exposure time to see these beautiful vertical green auroras. But you can see some others such as the white ones, it looks like milk in the sky :)

    When i saw Auroras for the first time, I was just amazed by how it moves, there's really something magical about them.

    Anyway, you don't have to make it realistic anyway, just wanted to warn you, others might criticize this.


    I very much like the lighting inside, i don't think it becomes too dark, it seems fine.

    I also love the fact that it's not repetitive at all, all areas are different enough but also fits together (i think).

    I would love to see the map in hammer or another way to see what's brushes and what's models.


    I personally love this one

    The one Catfood is pointing at reminds me of Half-Life 2 so much !

    You have all the tools your need to make EP3 now, DO IT

  • sevin
    • August 31, 2017 at 4:08 PM
    • #390
    Quote from leplubodeslapin

    16 minutes ago, leplubodeslapin said: I would love to see the map in hammer or another way to see what's brushes and what's models.

    vcollide_wireframe 1, assuming the models have their collision meshes enabled (and when he puts the map on the workshop).

  • LlamasBro
    • August 31, 2017 at 5:13 PM
    • #391

    Looks like a 1.6 map but is super high quality.

  • Fergo
    • August 31, 2017 at 5:17 PM
    • #392

    Love that Hurg Inc. is still going strong and expanding it's operations worldwide.

  • BubkeZ
    • August 31, 2017 at 6:47 PM
    • #393
    Quote from FMPONE

    7 hours ago, FMPONE said: Hi all!

    Here's a preview of DE_SUBZERO. The awesome Tanuki (creator of Seaside and Downtown) helped design the layout, and I created all the art. However, penE from DE_CACHE made the old-school crates as a cameo, I love that guy :D Shout out to all the wonderful people who provided helpful feedback on the visuals and gameplay so far!

    Wow looks amazing, haven't played they greybox but the visuals looks sooooooooooooooOOOOOOooooooooooooooooooooooooooooooooooOOOOOOOOOOOOOoooooooooooooooooooooooooooooooOOOOOOOOOOOooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooo gooooooooooooooooooooooooooooooOOOOOOOOOOOOOOOOoooooooooOOOOooooooooooooooooOOOOOOOoooood! ;)

  • LlamasBro
    • August 31, 2017 at 6:52 PM
    • #394
    Quote from BubkeZ

    3 minutes ago, BubkeZ said: Wow looks amazing, haven't played they greybox but the visuals looks sooooooooooooooOOOOOOooooooooooooooooooooooooooooooooooOOOOOOOOOOOOOoooooooooooooooooooooooooooooooOOOOOOOOOOOooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooo gooooooooooooooooooooooooooooooOOOOOOOOOOOOOOOOoooooooooOOOOooooooooooooooooOOOOOOOoooood! ;)

    Need to step your game up man, Thrill ain't got nothing on this. <3 Bubkez/Squad/Yanzl

  • Tensei
    • August 31, 2017 at 7:43 PM
    • #395

    These crates kick back the 1.6 dust 2 feel. the explosive boxes :D

  • -HP-
    • August 31, 2017 at 8:07 PM
    • #396

    Amazing stuff fmpone.

  • BJA
    • August 31, 2017 at 8:57 PM
    • #397

    That looks incredible!! :o

  • slibu
    • August 31, 2017 at 9:05 PM
    • #398
    Quote from FMPONE

    9 hours ago, FMPONE said: penE from DE_CACHE made the old-school crates as a cameo

    inb4 the crates are actually from the dust2 remake :o EDIT: I mean - I wish they were, because I will probably miss them in the remake, really nice model!

  • WAve
    • August 31, 2017 at 9:44 PM
    • #399

    Really beautiful visuals, absolutely stunning. I really dig the spy-tech, Bond-esque feel you've gone for.

  • Sprony
    • August 31, 2017 at 10:12 PM
    • #400

    You knocked it out of the park with this one. Looks beautiful @FMPONE! It will make for some pretty wallpapers too. Extra props for the ice. I've never seen it look this good in Source.

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