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What I'm Working On

  • FMPONE
  • June 5, 2014 at 12:49 PM
  • El_Exodus
    • October 4, 2014 at 5:53 PM
    • #161
    Quote from Bevielis

    Why is this video on YouTube, stuff like this belongs on porn sites. In all seriousness, why don't you have your own YouTube channel to showcase all the maps yourself? I mean, it would only be fair to get the satisfaction of popularity for the content you create yourself.

    He would have to promote his channel first, before lots of people could see the showcase video. And i think, he's busy enough creating those pieces of art. So letting famous CS Youtubers promote his map, is a win-win situation.

  • FMPONE
    • October 4, 2014 at 7:34 PM
    • #162

    Can anyone point out where the map uses Chinese characters? That's my bad.

  • Squad
    • October 4, 2014 at 7:56 PM
    • #163
    Quote from FMPONE

    Can anyone point out where the map uses Chinese characters? That's my bad.


    Sure, just send me the bsp.

  • tomm
    • October 4, 2014 at 8:09 PM
    • #164
    Quote from FMPONE

    Can anyone point out where the map uses Chinese characters? That's my bad.


    the 'no smoking' doesn't translate into japanese, it's clearly a chinese word. The other one translates into growth or growing up, which is fine I guess.


    dunno how many of those symbols there are, only saw these 2.


    I'm no expert though.

  • Vaya
    • October 5, 2014 at 6:24 PM
    • #165

    The openable door does weird texture things on my PC when you shoot it. Not sure if it's just me. I've got a screenshot if req


    Map is looking very,very nice Can't wait for proper games on it

  • Rolling101
    • October 6, 2014 at 11:27 PM
    • #166

    I have some questions about the textures in this map:


    Do you use VTEX for making the VTF files and make the VMT file by yourself or do you just use VTF Edit for this?

    How do you go about making sure that the white walls aren't just plain white and boring? (I thought I saw the video had some glossy stuff to it to make it shiny and you added some decals too)

  • FMPONE
    • October 6, 2014 at 11:40 PM
    • #167

    I use photoshop to make the textures, and edit the .vmts in vtf edit, I guess that's what it's called, it's basically just notepad tho. How to make white walls more interesting is to use normal maps, vtf files referenced in the vmt. Season uses normal maps a lot to give the plain modern surfaces some tangible depth. Obviously it's more successful some places than others right now.

  • El_Exodus
    • December 12, 2014 at 6:32 PM
    • #168

    I found this bug earlier today on de_season. If you crouch in the position where i am on the screenshot, the texture in the mid entrance to B disappears. (2nd screenshot shows the bug)


    [Blocked Image: http://abload.de/img/2014-12-12_00001vjc4z.jpg]


    [Blocked Image: http://abload.de/img/2014-12-12_000023qdnk.jpg]


    BTW: What's your progess on de_grace and the other mysterious map you mentioned in the first post?

  • clankill3r
    • December 12, 2014 at 8:07 PM
    • #169

    I love your work!

  • hamilton5
    • December 14, 2014 at 12:05 AM
    • #170

    Deh0lise pointed out that portal issue a long time ago ... still not fixed!? ;]

    http://steamcommunity.com/workshop/filed…89742927338169/

  • RaVaGe
    • December 14, 2014 at 3:45 PM
    • #171

    How does this thread have 110.000 views ? This motherfucker is buying some views with all the money he makes. :fist: :fist: :fist:

  • Spherix
    • December 14, 2014 at 3:49 PM
    • #172

    It was linked to from Reddit with every map hype.

  • cashed
    • December 14, 2014 at 5:51 PM
    • #173

    should be fixed. the latest didnt seem to have any issues. even on valve's end.


    question is whats your rig like and was that an edit after posting those screens in october?

  • El_Exodus
    • December 14, 2014 at 6:29 PM
    • #174

    mine? http://www.sysprofile.de/id94836

  • cashed
    • December 14, 2014 at 9:17 PM
    • #175

    Specs look fine. The bug was too many vertices drawing


    Checked upload date. looks recent. ill look further into it

  • hamilton5
    • December 15, 2014 at 5:17 AM
    • #176

    I checked it out on the game version - I did not see the problem. I'm AMD gfx..

    even tried various in game gfx settings.

  • Deh0lise
    • December 15, 2014 at 4:24 PM
    • #177

    My specs, just in case: C2D e6750; Nvidia 260GTS; Wxp; 4GB ram.


    Btw, any plan on using some of those futuristic de_train props? some fit and might be helpful in order to redudce the filesize (I saw a thread you were discussing about reducing it).

  • FMPONE
    • January 2, 2015 at 7:39 AM
    • #178

    Next project is based in Santorini, Greece.


    [Blocked Image: http://cache.graphicslib.viator.com/graphicslib/th…lion-141676.jpg]


    Layout is here if you'd like to try it out:

    https://drive.google.com/file/d/0B77iMt…iew?usp=sharing There's also another project that will remain hush hush for now

  • FrieChamp
    • January 2, 2015 at 9:16 AM
    • #179
    Quote from FMPONE

    Next project is based in Santorini, Greece.


    [Blocked Image: http://cache.graphicslib.viator.com/graphicslib/th…lion-141676.jpg]


    Layout is here if you'd like to try it out:

    https://drive.google.com/file/d/0B77iMt…iew?usp=sharing There's also another project that will remain hush hush for now

    Display More


    Cool, I've just been there in October. Let me know if you need somebody to tell you that the level's alleys are still too wide and there are not enough stairs and donkeys to match the real Santorini experience.

  • FMPONE
    • January 2, 2015 at 10:10 AM
    • #180
    Quote from FrieChamp

    Cool, I've just been there in October. Let me know if you need somebody to tell you that the level's alleys are still too wide and there are not enough stairs and donkeys to match the real Santorini experience.


    How about, did you take any high resolution photographs? ;p

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