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What I'm Working On

  • FMPONE
  • June 5, 2014 at 12:49 PM
  • ShockaPop
    • June 5, 2014 at 9:51 PM
    • #21

    You're like some overclocked super machine, because you pump out so much amazing stuff in such short times!


    I like how Season has very original visuals. Keep up the great work!

  • RedYager
    • June 6, 2014 at 1:06 AM
    • #22

    Hot stuff! I really don't know how you produce so much quality content so quickly.


    Is there some NeoTokyo content in Season? Very fitting nonetheless

  • Vilham
    • June 6, 2014 at 1:35 AM
    • #23

    FMPONE trying to DDOS on mapcore, 25k views...

  • FMPONE
    • June 6, 2014 at 1:44 AM
    • #24

    The more people on Mapcore the better! We might have to donate to handle server costs tho O_O


    Quote from Puddy

    Good stuff, man! Some really cool shapes going on in the Season remake but I think the red in the "labs" makes the area a bit too sci-fi/techy but I'm sure there's plenty of experimentation left for the look.


    The Grace stuff looks nice but I'm a bit worried about the maneuvrability of that displacement terrain.


    Really good feedback, thank you Puddy. I share the same concerns about Grace, I know I'm gonna have to clip it extremely well

  • Erratic
    • June 6, 2014 at 1:58 AM
    • #25

    What are these buildings like 5 brushes? lol better luck next time I guess.

  • kinggambit
    • June 6, 2014 at 7:08 AM
    • #26

    Next CSGO map pack: Operation FMPONE...


    From the screenshots, it looks like the maps have their assets and details created already; did you already block out the layouts? Planning on changing any of season? (noticed pit at B was missing)


    haven't been able to attend the play tests recently but I gotta try out the new season!

  • PouletFurtif
    • June 6, 2014 at 10:57 AM
    • #27

    de_season... screens 1 to 4 are okay (~cs_agency style), but I dislike this bombsite. Looks like you used Portal textures. Even if the visibility is pretty good, I think this is too clean, I can't feel any battlefield.

    You are doing a nice work to bring a new soul to this map anyway.

  • Spherix
    • June 6, 2014 at 11:43 AM
    • #28

    Must be fun to roll your office chair around on these surfaces;
    [Blocked Image: http://i.imgur.com/A3hSQa1.jpg]


    Also, I was wondering, is the name de_grace based on 'grace' or ' de grâce' -> french for the final blow?

    In some wicked way I wish I was unemployed again, I barely have time to map besides work and my household! Looking proper!

  • tdDaz
    • June 6, 2014 at 11:58 PM
    • #29

    WIP shots look really nice! I was sad that your Half-Life 2 level wasn't in the list Is it dead?

  • Skacky
    • June 6, 2014 at 11:59 PM
    • #30

    Bloom is way too powerful on Grace imo.

  • Seldoon182
    • June 7, 2014 at 2:19 PM
    • #31

    MAN !!


    [Blocked Image: http://i.imgur.com/1QKFZZG.jpg]


    DAT BUILDING !

  • FMPONE
    • June 7, 2014 at 7:05 PM
    • #32
    Quote from tdDaz

    WIP shots look really nice! I was sad that your Half-Life 2 level wasn't in the list Is it dead?

    No, Dreaming isn't dead. I've got a solid 25 minutes of gameplay right now. My goal has always been an hour. The problem is that SP work is just... exhausting. It's fun, but occupying someone's full attention in a linear way requires insane mental energy. I find my motivation to work on goes through peaks and valleys for sure.


    Quote from SuperDuperYeah

    No, Dreaming isn't dead. I've got a solid 25 minutes of gameplay right now. My goal has always been an hour. The problem is that SP work is just... exhausting. It's fun, but occupying someone's full attention in a linear way requires insane mental energy. I find my motivation to work on goes through peaks and valleys for sure.


    I FEEL YOU ! I totally feel you. Totally... It's so techy and psychology-intensive. But gawd is it rewarding when it all works.


    Psychology-intensive. That's a great way of putting it. Definitely explains why I find it a bit draining.

  • SuperDuperYeah
    • June 8, 2014 at 5:45 AM
    • #33
    Quote from FMPONE

    No, Dreaming isn't dead. I've got a solid 25 minutes of gameplay right now. My goal has always been an hour. The problem is that SP work is just... exhausting. It's fun, but occupying someone's full attention in a linear way requires insane mental energy. I find my motivation to work on goes through peaks and valleys for sure.


    I FEEL YOU ! I totally feel you. Totally... It's so techy and psychology-intensive. But gawd is it rewarding when it all works.

  • FMPONE
    • June 25, 2014 at 6:42 AM
    • #34

    Created a few more areas, the map is probably 1/3ish complete right now (Mid complete, A complete, CT complete); which means T spawn, T links to A, T links to Mid, T links to B, B links to Mid, and B links to CT are needed. The bombsite and spawn will be time consuming, the rest won't. Ted has been creating some props as well, which helps.


    [Blocked Image: http://i.imgur.com/BDfpfQk.jpg]

    [Blocked Image: http://i.imgur.com/l9P2Kmr.jpg]

    [Blocked Image: http://i.imgur.com/LoknzPX.jpg]

    [Blocked Image: http://i.imgur.com/Wbysrbm.jpg]

    [Blocked Image: http://i.imgur.com/UHPeBAx.jpg]

    [Blocked Image: http://i.imgur.com/KDEzchS.jpg]

    [Blocked Image: http://i.imgur.com/2eOgZ4S.jpg]


    See if you can spot some eastereggs. OK have a good one

  • ShockaPop
    • June 25, 2014 at 7:13 AM
    • #35

    That looks so hot!

  • ics
    • June 25, 2014 at 7:39 AM
    • #36

    It isn't easter but eyes are good. Spotted F.M.P.O on 5th shot immediately.


    Looks nice, though the floor on the 3rd shot looks kind of out of place. I think you were after some sort of glass floor where grass is underneath but this caught my eye. The wood in 4th shot corridor also looks kind of out of place to me.


    Loved season on CSS, didn't love the CSGO version but it's hard to say more without seeing the whole map myself. Keep it up.

  • SirK
    • June 25, 2014 at 8:13 AM
    • #37

    Is it the "Ted" on the white house in the middle?

  • FMPONE
    • June 25, 2014 at 8:20 AM
    • #38

    You guys win! Something. I guess. Not really. good job tho!

  • Puddy
    • June 25, 2014 at 8:25 AM
    • #39

    Everything looks good except maybe the A-site. I think it may land too much on the sci-fi side of things. I think it's the floor especially which is very tricked out. Also, those chairs and lab "desk"-things are gonna be potentially disrupting for gameplay. The chairs for their clunkyness and the lab desks because of their slightly awkward shape (they aren't a simple box, you can see through them diagonally it seems) and their wall-spammability (are they properly spammable?).

  • FMPONE
    • June 25, 2014 at 9:44 AM
    • #40

    I agree A is a challenge. I'm having to steadily evolve it because the layout there is somewhat strange. People may not go for chairs, I have no idea. I'm definitely coming close to the line. The floor seems visually not popular at all, so I'll investigate what else I can do there I suppose


    Quote from Vilham

    Yeah I would get rid of the chairs, can you not do something like this with the cabinets? http://www.nycominc.net/images/product…ume%20Hoods.jpg


    I think players would like something like that more, yeah. I'll look into it for sure.

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